All posts by Damon Sasi

Novelizing Your Tabletop RPG

Advice Level: Beginner to Moderate Writers, Beginner to Expert Gamers

Writing stories is hard. Everyone who has ever taken the running leap off the cliff of imagination to try and fly quickly learns that. When the thermals are good, you’ve got smooth sailing; the words pour out, and everything seems to flow. You can coast for pages on a good burst of inspiration, struggling here and there, but overall making good time. When that lifting force fades though, as it eventually does, it’s just you and your arms, flapping harder and harder to try and stay up.

One of the biggest causes of that dead air is a breakdown in plot. When your plot starts to drift or show its holes, then everything starts to fall apart. You can stall for days, weeks, months, until a burst of insight and motivation hits you to fix things or get them back on track. Having a solid plot is like having a map of thermals to ensure that you can always avoid the biggest pockets of dead air.

And that’s the greatest advantage that using a tabletop campaign as inspiration for a novel provides. The plot has already been completed, by the hard work of the GM and the capricious whims of the players. There’s an established beginning, a satisfying (or depressing) end, and all the major events that lead from one to the other is sitting there waiting like checkpoints in a side-scroller.

The second great advantage provided by writing a story based off a game is the characters. Their relationships are fleshed out, their motivation and personalities more or less made clear. All the tagonists are lined up, pro and an, waiting for you to breathe life into them.

So if those are the main advantages of writing a story based on a game, what are the unique challenges? Here are a few of the main things to look out for while worldcrafting:

Loose plot threads:

Your average game more than likely will have had a number of directions it could have gone in.  To ensure player autonomy and choice has an impact in directing the story, the GM often adds in a dozen characters and story threads that end up not doing a whole lot, or having any purpose, because the players go in a different direction or never choose to fully explore all the little paths and back alleys he or she littered the landscape with.

When writing a novel, however, you can’t have superfluous characters and subplots.  It’s your job as the writer to tighten the strands together into one cohesive tapestry.  Use your judgment to cut the extraneous bits so that a reader who has no backstory or knowledge of the game it’s based on won’t get confused.

Example: In the game, the party reached an inn in a strange town and decided to spend the night.  While there, the GM presented the players with three potential objectives by way of NPCs.  An attractive bartender bemoaned the theft of her family heirlooms, a wealthy businessman requested aid guarding his caravan, and a suspicious fellow tucked a note in one of the characters’ pockets detailing a time, place, and potential reward.

Roughly half the party was interested in helping the bartender, while the other half saw more benefit in helping the businessman.  One player, perhaps the one who was given the note, was curious about it, and asked for backup in case it was a trap of some kind.  No one was particularly keen to walk into a mysterious meeting however, especially when there were so many other (potentially) safer options.  They convinced him not to go, and he ended up helping one of the two groups, or perhaps they all end up helping the bartender or the businessman.

You as the writer have a choice to make now:  do you take everything, and write it out as it happened? Do you prune out the note, and leave it as a debate between the other two options?  Or, if the party ultimately decided to all work together toward one goal, do you eliminate the other options altogether and focus on the one that was followed through?

There are reasons to keep them in, of course.  Perhaps the conversation everyone had in order to decide together who to assist was made more interesting by the alternate choices.  If you want to, you can certainly keep them in just to keep the character development and relationship tensions in.  Or if the mysterious notegiver ends up being an important part of the later story, obviously it’s important to set the groundwork by leaving it in.

However, note that removing the options doesn’t necessarily remove complexity from the story.  If you’re feeling particularly adventurous, you could try developing other reasons for the debate to take place that still develops the characters and scene without the superfluous NPCs and dialogue.  Ultimately, this is often the best choice: in the framework of a game, it’s perfectly acceptable for strangers to ask a group of adventurers for help in their everyday worries.  In an ostensibly realistic story, it doesn’t quite make as much sense.  Additionally it distracts from the pacing, leaving incomplete and rough cobbles on the road for your reader to trip and worry over fruitlessly.

Character consistency: 

In most games, players take a few sessions to get into the swing of things.  Maybe they’re trying a new personality out, or are in a setting they’ve never encountered before, or perhaps it’s their first tabletop game in a while, if ever.  Over time, character concepts crystallize and behavior becomes more meaningful.  But if you transcribe events and dialogue exactly as it occurred in the game, you might find yourself writing erratic and inconsistent characters, or flat, two dimensional caricatures that turn the readers off before they get a chance to evolve into the well rounded and engaging people you know and love (or love to hate).

The solution is simple: artistic license.  Assuming none of the players get terribly offended by your manipulation of their character’s moods and backstory, feel free to change anything you need in order to present a more stable and smooth character arc.  This applies to interactions as well: if two characters are meant to be friends from the beginning, but at first acted stiff and formal around each other due to their player’s unfamiliarity, liven their starting scenes up to set the right tone off the bat.  As a general rule, whatever helps make your character more relatable and engaging is worth trying.  You can always edit and fine tune it later, but sometimes it’s worth starting with the spirit of  how things turn out rather than sticking mechanically to chronicling how things were.

Example:  John and Sally had never met before the game started, yet their characters, Justin and Kate, were the first to meet in it.  Their backstories had them both growing up in the same neighborhood of the same city, and while not necessarily friends, they were familiar acquaintances.  When the GM informed them that a storm of unprecedented size and strength was heading toward the city, both go to the same shopping mart to get supplies, and meet there.

The players, familiar with the setting and expecting trouble of some sort beyond the storm, focused their characters’ interactions on efficiency.  They stocked up on food and medical equipment, bought certain things that could be used as makeshift weapons, and coordinated pooling their resources in the event of emergency.  Before they could leave the shopping mart, the power went out, and in the imposed darkness of the coming storm, they emerged ready to battle whatever evil was befalling their city.

There are a number of changes to be made to turn this bit of roleplaying into a fully fledged, novel-quality scene.  You want the first impression the reader has of these characters to be a good one: not too overloaded with information, but giving a strong sense of who they are and what quality a relationship, if any, they have together.

Maybe it turned out as the game progressed that Justin was attracted to Kate and had always had a crush on her.  To that end, some attempts at overt friendliness, if not outright flirting, would be beneficial in setting up his character and the mood of his interactions with Kate.  Perhaps Sally realizes later that her character Kate is so perceptive because she has borderline OCD, which helps her pay particularly good attention to details that the other players miss.  To help set the ground for that, it would be good to briefly show Kate exhibiting minor symptoms of an obsessive compulsive personality, such as straightening things on the shelves as she shops, or buying things in even numbers.

Additionally, the players may have focused on pragmatic details, but the characters almost certainly would not have.  There are certain norms in social settings, familiar patterns in greetings and conversation that could be expanded on not just for realism, but also to establish characters.  Have Kate ask Justin how his father is doing; perhaps she went to his store just the other day to buy some art.  Inject familiar events or locations from their past into their dialogue, to “show” that they’ve lived in the same neighborhood together all their lives, went to the same school, and so on, without “telling” it in the narration normally provided by a GM.

Character fidelity is important to you as someone who played in the game and as a friend to the player of the characters, but your independent reader is the one you have to entertain and inform above all others.  Don’t be afraid to liven character interactions up or shift focus from one aspect of their personality to another to make them more interesting and stable.

Perspective:

Last but certainly not least, choosing a perspective to tell the story through is perhaps the biggest challenge of the writer in adapting a story from a game to a novel. Roleplaying is largely about action and dialogue: the unique perspective, thoughts, and emotions of the characters in any given scene is much harder to capture, especially for characters other than your own (or any of them if you were the GM).

Assuming you were a player and not the GM, if the entire party stayed together the whole time, you could of course stick to your own character’s perspective, in first or third person, and work the extra information into the narrative in new ways.  In the far more likely circumstance that the party does not stay together for the entirety of the story, this could, however, exclude large portions of the plot and relevant scenes, forcing you to have characters explain what occurred “off-screen” in narrative.  Done well it might not be an issue, but too much of it handled without sufficient care will surely break the cardinal rule of “show, don’t tell.”  If you were the GM, the easiest by far is the third-person-omniscient approach, but this is largely unpopular in literature for a reason: it doesn’t usually give the same feelings of immersion or engagement with the characters.

The best method for including the most information while keeping the writing engaging and immersive is to switch perspectives between characters at different points in the story.  This however poses its own challenges.  Namely, you’ll have to decide whose perspective to use when, how often to switch without being too disorienting, and how to handle chronology.

Example: Alice is writing about an important battle that takes place about midway through the story of the last game she played in.  In the battle, her character Amber had taken command of a spaceship after killing its captain, and was directing its crew to assist in the defense of her planet.  Unknown to her character, a mutiny is taking place below decks, and her friend’s character Jayce has gone down to quell it.

In addition, while Amber and Jayce were struggling aboard the rogue vessel, the other players in their playgroup were involved in the larger battle. Mardec and Chloe were in single fighter ships dogfighting the invaders, while Taric acted as commanding general of the planet’s forces and oversaw the battle. directing ships to newly appearing threats.

Alice needs to capture all the events taking place, but is having trouble switching perspectives cleanly in such a fast paced, action packed scene.  She wants to go over what happens in each perspective as well, but keeps running into problems of chronology.  Should she have each perspective shift denote a continuous timeline, or is it okay to have some overlap in events?  There’s no right answer or proper way to do this, but there are ways to mitigate the difficulty:

1) Use perspective shifts for lulls in the action.  Alice doesn’t need to detail every single event from every single perspective.  It’s much more efficient and easier on the reader to switch perspectives between major events, and leave the less exciting bridges to imagination or quick exposition at the beginning or end of a section.

Example:  “Jayce saw the men in the engineering bay slumped over their consoles and cursed.  He knew he had to stop the saboteurs from reaching the engine room, but he couldn’t take the time to tell Amber what’s going on: she had enough on her hands.  He said a quick prayer and pulled out his blaster, stepping quietly as he followed the trail of bodies.”

Now Alice is free to switch to another perspective, and come back to Jayce when he reaches them.  We can imagine what occurred in the meantime fairly easily, so the author is free to focus on more complex events.

2) Avoid repetition.  Sort of the inverse of the first, Alice doesn’t need to detail every major event from every perspective.  Let’s say Taric has to go through a grueling emotional decision under pressure on whether or not to risk killing his own men, including Mardec, by destroying a deadly enemy carrier that’s nearby them.  She doesn’t have to immediately switch to Mardec’s perspective to detail how he narrowly escaped the explosion.  A quick paragraph in past tense once she does switch to a new character is enough to give a sense of what they went through.

Example: “Mardec blasts the fleeing fighter into a bright flash of soundless light, visor automatically dimming to shield his eyes.  That’s the last of them around here… he takes a deep breath, trying to calm himself down.  His heart is still racing from the unexpected explosion of the enemy carrier: he’d been just pulling out of a dive on it when his sensors showed the incoming missiles, and had barely managed to accelerate free of the blast radius, whole ship vibrating enough to rattle his teeth.”

Or let’s say Alice wants to keep that part a scene because she believes it’s more entertaining and wants it to be a surprise.  She could detail the unexpected explosion from Mardec’s perspective, and later on in a Taric section describe how hard the decision had been to make knowing that some of his own people might have been caught in the blast.

3) Organize and plan large events out in brief outline ahead of time to ensure each character has sufficient “screen time.”   Maybe Alice can free up a later important scene for Chloe’s perspective if she keeps it in Taric’s perspective, since she has already established Taric’s general mood and the flavor of his struggles in the battle.   Or let’s say Taric has an important scene coming up later that he absolutely must have priority on: this makes it easy to decide that the unexpected explosion happens from Mardec’s perspective.

Perspective can be one of the simplest or most frustrating parts of novelizing your game’s story.  Whether you choose third person omniscient, focusing on a single character’s perspective, or shifting perspectives throughout, the choice you make in how to frame the story is one that will present its own unique problems throughout the entire process, and your best bet is to stick with what you feel the most comfortable with.  With enough determination and skill you can tell an amazing story in any format.

With these things in mind, immortalizing your favorite roleplaying sessions in a novel for all to enjoy can be a fun and rewarding process.  It’s a great practice for any writers who have trouble starting from scratch with their own plots and characters, and can be especially fun in collaboration with other players in the game who enjoy writing as well.

Game of Thrones Expansion: Dance with Dragons

 

Dance with Dragons is an expansion to the Game of Thrones 2nd Edition, and as far as board game expansions go, it’s simplicity meets elegance.  It brings the story up-to-date to the fifth book by providing 7 new House cards for each House to use in combat, along with placement cards to guide how each House’s units and influence should be set up.  In other words, it’s an alternate way to play the game that breathes some fresh air into it for veterans.

Warning: Unlike the last one, playing this expansion contains spoilers for those who have not read up to the fifth book, or watched up to the fifth season of the show.  That said, knowledge of the world is unnecessary to play the game, and knowledge of the story doesn’t give you any advantage.  Additionally this review will only make sense to those who know the core game: if you’re looking for a “how to play,” check out my previous article on it.

General Changes

First off, the game starts at Turn 4, which makes for a shorter game overall.  Also, most of the map is covered in units and power tokens, which jumps past all the normal build-up that takes place in regular games.

Stark:

Or should I say Bolton.   The new effects and position of this House means it’s no longer meant to be played on the defensive “turtle then spread.”  With Winterfell, White Harbor, Moat
Cailin and the Twins already occupied, instead it rewards pushing contested areas early to secure more land before others reach it.  There’s a sizable Baratheon force along the Wall and in the eastern ocean, while Greyjoy holds the western waters and the spit of land to the left of Winterfell.

Stark’s new cards are also much more offensive: Roose Bolton is a basic 4 with 1 Sword, but Ramsay Bolton is a 3 that gets +1 and THREE swords if you have Reek in your hand.  Reek is a 0 that returns Ramsay from your discard pile, and if you lose the combat, returns Reek after combat too.  So you can bully your way through multiple combats with 4s, as long as you play Reek at the right moments.  Meanwhile, Walder Frey is a 1 that, true to form, shifts any support a third player is giving your opponent toward you instead.

Baratheon:

Here’s a strange one.  House Baratheon has the vast majority of its units all the way up north, in the top two “Stark” areas, and the sea to the right of them.  Meanwhile it has one unit at its capital in Dragonstone, which is surrounded by Tyrell ships and units, and another at Storm’s End, which is surrounded by Tyrell and Martell units.

The new House cards are pretty strong for Baratheon.  Stannis as the 4 has the ability to cancel all support (including your own) in a given combat, helping assure your victory in a straight-up fight.  Jon Snow as the 3 can increase or decrease the Wildling Track marker (up to 10) if you win, which synergizes well with Mance Rayder as the 0, who makes your final combat strength equal to the Wildling Threat token.  Which can turn that lone, unsupported Footman into a 10, as a best case scenario: not enough to stop the most dedicated assault or defense, but not too shabby either.  And finally Melisandre as the 2 finally gets a power, and one that fits her lore too: she can “revive” a card from your discard pile by paying its Strength in Power tokens (so Stannis would be 4, while Mance would be free).

Greyjoy:

Greyjoy is another strange one.  With every ship they can muster already on the field, occupying the entire west coast of the
map, they’ve clearly got options in regards to unit movement.  They start with land units on Pyke, the Stony Shore up north, and the Searoad Marches down south.

The new Cards keep Greyjoy as powerful as ever, though in new ways.  Euron is a 4 with the unique power of adding +1 if the opponent is higher on the Fiefdom track.  Since Greyjoy starts with the Sword again, this is largely useful later in the game in case you lose it, to ensure that you might still win what would otherwise be a tie.  Aeron got a huge upgrade: still a 0, this time he lets you discard Power Tokens to raise his power, making him potentially the strongest card in the game.  He works well with Qarl, a 1 that, if you are attacking and lose, lets you gain 3 Power Tokens.  This can easily be taken advantage of with an ally you trust: just use a single footman to attack a place it can’t possibly win against, and have both of you use weak cads, so you can use Qarl for money and they can get rid of some trash and regain their hand faster.  Finally, Rodrik is a 2 that gives a very unique power: if you win, he can search a Westeros deck and put one of the cards on top.  Need a Muster? To the top it goes.  Need to consolidate Supply? Up with ye.  Want to force a bid on the thrones?  So mote it be.

Lannister:

Lannister has a fairly solid starting position, with a ship in The Golden Sound and control of most land between Lannisport and King’s Landing, but has no knights to start with, making early musters important if it wants to keep its territory from Tyrell or Greyjoy incursion. They also hold the Iron Throne rather than the Raven this time around.

Lannister cards seem weaker overall, and in many cases I prefer the original versions, but there are a couple powers worth noting.  Ser Ilyn Payne makes an appearance as a 2 that, if you win, lets you snipe an opponent’s Footman from anywhere on the map… and if it’s their last unit on a space, they remove whatever Order token is there.  Qybern is a 0 that lets you discard two Power tokens to copy the printed combat strength and combat icons (sword/fortresses) of any card in any discard pile, giving you another potential 4 or 3 to use.

Martell:

Martell has another very solid starting position, with all “their” land already in control, and 2nd position on both Fiefdoms and King’s Court tracks.  Of course, Tyrell is right on their western border, Baratheon holds Dragonstone, and Greyjoy has a naval route directly into their lands, so what alliances they form, and where the choose to muster first, is still very important.

Of all the new House cards, Martell’s are the most disappointing.  Doran Martell is a 4 that gets -1 combat strength and gains 1 Sword and Fort for each card in your hand… so at either extreme, it can be a flat 4 with no Swords/Forts, or a 0 with 4 Swords/Forts, both of which are so situationally useful that the card is useless unless the stars align. Ser Gerris Drinkwater is a 1 that, if you win, lets you move 1 position higher on an influence track of your choice, which would be useful if he wasn’t a 1 or you didn’t have to win.  And ironically Quentyn Martell is potentially the best card, as a 1 that gets +1 combat strength for each House card in your discard pile, upping him to a possible 7.  Overall I wouldn’t begrudge any player at my table from preferring to use original Martell House cards rather than the new ones, especially the loss of their amazing 0… you can tell how little effort was put into this House when one of the cards, a 2 with a Sword icon, is named Big Man, the generic sounding nickname for the actual character Archibald Yronwood.

Tyrell:

Tyrell has a strong starting position, with a high amount of units, land and water in a virtually unbroken line from The Arbor to Shipbreaker Bay, and positions 2 on Iron Throne and 1 on King’s Court. But those advantages come with having potential enemies on every front, with Greyjoy to the west, Lannister above, Martell below, and Baratheon to the east.

The new Tyrell cards are a fair shake to the old ones.  The loss of Loras is daunting for offensive plans, but defensively Margaery Tyrelll is a solid 0 that turns any army attacking your Capital or a space with your Power token on it into a final strength of 2, regardless of support or House card bonus.  The Queen of Thorns is a 1 that ignores all text abilities on opposing House cards, an invaluable counter card to some of the more nasty tricks opponents have, if you can properly anticipate them. And finally, Paxter Redwyne is a 1 that doubles the strength of your participating ships in sea battles, virtually assuring at least one naval victory with the three ships around Dragonstone.

Meta Strategy:

The replay value of Game of Thrones has a lot to do with the people you play with, and the alliances that are formed and broken from one game to another. Not only is playing as a different House a very different experience, but even playing the same House with different alliances leads to a completely different game.

Take Greyjoy for example.  Because they have access to the entire western coast, and some of the southern, they have tons of options on strategies to win. If they decide to join with Lannister, they can grab the Arbor easily on the first turn for some constant Power token income.  If they side with Tyrell, they can jump all the way down into Martell lands and start carving them up from beneath.  Or they can say “screw the south” altogether and just head north with all their units, fortifying the lands around Pyke’s waters or attacking Winterfell.

Baratheon has a much more defensive concern to their alliances.  Storm’s End is allowed the usually neutral garrison to help it not get immediately overrun, but with 3 Tyrell ships around Dragonstone, they can’t reinforce either position from the outside, and since they start at 5 on the King’s Court, they can’t muster initially either.  So Baratheon needs to ally with either Tyrell or Martell if it wants to keep them.   Of course, Tyrell and Lannister can easily decide to join forces, which secures King’s Landing for Lannister and frees Tyrell to deal with Martell.  Baratheon could theoretically ally with Lannister instead, as both have an easy common enemy in Tyrell, but this would free Tyrell and Martell to ally with each other, which would make things very difficult for Baratheon unless Greyjoy jumps in and messes with Martell, perhaps for some returned assistance up north.

Otherwise, Stark and Baratheon are generally a safe bet for an alliance, as Stark and Greyjoy have much more to fight over, and is mutually beneficial for both: it frees Baratheon’s units to head south and try to support his castles, and in the meantime helps Stark kick Greyjoy out without worry.  Of course, late game Stark and Baratheon will likely be at odds over the empty spaces around the Eyrie, but by the last few rounds any and all alliances are generally accepted to be mutable anyway.

Overall I’d definitely recommend this expansion to anyone who enjoys the base game, as it adds a lot of extra replay value to what’s already a fairly complex and adaptable experience. May the gods be with you, Old and New.

Game of Thrones Board Game Review

“When you play the Game of Thrones, you win or you die. There is no middle ground.” –Cersei Lannister

Like that line? Of course you do. Everyone does. It’s an awesome line.

Prepare to hear it so many times that you’re ready to commit regicide.  Welcome to Westeros:  Keep your sword close and bring your best poker face.  (Incest optional)

Before HBO adapted George R. R. Martin’s epic book series into a TV show, a board game with two expansions was made, and then streamlined into a comprehensive 2nd edition.  This review will be on the 2nd edition, which allows 3-6 players to take control of 6 of the 7 Major Houses in Westeros (House Arynn is neutral).

One of the great things about this game is anyone can play it. The game spoils nothing of the book or TV show’s plot, and those who have read the books or seen the show are at no advantage either: they’ll simply have extra flavor to draw on as they recognize the names of locations or character-cards. Another great thing is how little a factor luck is.  There are minor elements of luck in the game, but everything from movement to combat is all about strategy, politics, and bluffing.

The map of Westeros and its nearby islands is the centerpiece of the board, with various other things to keep track of around it.  The continent is divided into spaces, and each space has its own mix of bonuses that make it worth taking.

Space bonuses:

    • Barrel – Provides 1 Supply per barrel under your control when Supply card is drawn.
    • Crown – Provides an extra 1 Power token (currency) when a Consolidate Power disk is used on this space per crown.
    • Keep – Counts 1 toward the 7 needed for victory.  Can muster 1 Footman or upgrade a Footman to a Knight or Siege Tower. Can also muster a Ship in an adjacent, unoccupied water.
    • Castle – Counts 1 toward the 7 needed for victory.  Can muster 2 Footman or 1 Knight or 1 Siege Tower (or upgrade two Footmen to either). Can also muster 2 Ships in an adjacent, unoccupied water.
    • Port – Spaces with both a Keep/Castle and a Port may choose to muster directly into the Port, which allow them to assault or support enemy-occupied adjacent sea.  If there is at least one ship in a port, it provides an additional Power token when Consolidate Power card is drawn.

Each player starts with a number of units near their various strongholds: Winterfell in the north for House Stark, the island of Pyke to the west for House Greyjoy, the island of Dragonstone in the east for House Baratheon, Lannisport in the middle for House Lannister, Highgarden in the southwest for House Tyrell, and Sunspear in the southeast for House Martell.


Units:

    • Footman – Costs 1 to muster at any keep or castle.  Worth 1 in combat.
    • Knight – Costs 2 to muster. Worth 2 in combat.
    • Siege Tower – Costs 2 to muster. Worth 4 when Marching on (attacking) a Keep or Castle: worth 0 all else.
    • Ship – Costs 1 to muster. Worth 1 in combat. Allows units to travel by water.

Each unit counts as 1 for purposes of supply.

A game consists of a maximum of 10 rounds, within which each player takes multiple turns based on which orders they put down during that round’s planning phase.  One of the most unique things about GoT is its method of taking actions. Each player has fifteen disks, which come in five types: March, Defend, Support, Consolidate Power, and Raid.  There are three of each type, with one of those three being the Star (*) token, an even stronger version that can only be used in limited quantities.

At the beginning of every round in the planning phase, each player puts down a single disk face down on every space where they have at least one unit or influence token.

Actions:

    • March – Move your units to an adjacent space.  If there are units from another House there, combat starts and the number on the disk is applied to your army’s strength. (*: +1 to Marching army strength)
    • Defend – If combat occurs on the space occupied by this disk, add the number on the disk to your army’s strength. (*: +2 to Defending army strength)
    • Support – If combat occurs in a space adjacent to this disk, you may add the strength of this space’s army to either army fighting in the adjacent space. (*: +1 to Supported army strength)
    • Consolidate Power – Collect a Power token at the end of the round, and an extra one for each Crown on this space. (*: If on Keep or Castle, you may muster instead).
    • Raid – Destroy an adjacent Support, Raid, or Consolidate Power disk. If Consolidate Power is raided, that player loses 1 Power and you gain 1 Power. (*: You may also destroy an adjacent Defense disk)

Once everyone has placed their disks face down, everyone turns their disks over and can no longer place new ones.  Disks are acted on in round-robin style, as decided by the players’ position on the Iron Throne track.  Any Raids on the board are always resolved first, then removed, until none remain.  Then Marching orders are resolved in the same way. After all Marching orders are resolved, then Consolidate Power orders are.  At the end of the round, all disks are regained.  One of each type of disk has a * on it to represent a boosted effect.  How many * disks you can use per round is decided by player position on the King’s Court (Raven) track.

Tracks:

    • Iron Throne (Throne) – Decides turn order.  The player in first place also gets the Throne board piece, which allows them to decide all non-combat ties. This gives them enormous political power, as no one wants to piss off the King or Queen and lose ties to other players.
    • Fiefdoms (Sword) – Decides who wins combat ties.  A higher position means you win against more players in ties.  The player in first place also gets the Sword board piece, which can be used once per round to add +1 to your army strength in a single combat. This gives them enormous military power, as other players would need to beat their army’s Strength by 2: one to overcome the potential Sword’s effect, and another surpass the tie (as 1st place would win all combat ties).
    • King’s Court (Raven) – Decides how many * disks a player can use per round. The player in first place also gets the Raven piece, which allows them to switch a disk once per planning phase after everyone has revealed their disks, or allows them to look at the top card on the Wildling deck.  This gives them enormous tactical advantage, as they can take advantage of a weakness or defend against an oncoming attack or raid.  Knowledge of the Wildling card is also often used as a bargaining chip when forming alliances (however temporary) or currying favor to the holder of the Throne.

When one House’s units move into a space occupied by another House’s units, the strength of the Marching side’s units is counted (modified by their March disc and any Support disc in spaces adjacent to battleground), and the strength of the defending side is counted (modified by a Defend disc, if present, and any applicable Support disc adjacent to battleground).  If Support discs are nearby that are not owned by either player, they each may ask the third (or fourth) party for support for their side.

After army strengths are determined, both the marching player and defending player choose a card from their House and lay it face down. Every House has 7 unique cards portraying a different major character from the House.  Once both cards are down, the players flip the cards over.  The number on top of the card is added to their army’s strength.  Then whatever special effect is on the card takes place.  If the winning side’s card has any Swords on it, they may destroy an enemy unit for each Sword, minus any Fortification icons on the losing side’s card.  Remaining units are turned on their side to indicate they are “routed” and move back to a space of defending player’s choice.  When a player uses their last card, they get all the other cards back to their hand.

House Cards are the major distinguishing mark between Houses, besides starting position on the board and on the three Tracks.  Some have very powerful brute-force cards, like Victarion Greyjoy or Eddard Stark, while others, like Tyrion Lannister or Margaery Tyrell, give low power bonus to armies, but have unique special abilities that can utterly swing a battle, or even entire round, in your favor.  Guessing which card your opponent will play and deciding on the right one to win the battle without wasting a high card on overkill is one of the many marks of a skilled player. But beware the bluff!

The other part that will put players on edge is bidding. Each player starts with 5 Power tokens, which are used to claim land that you March from so you can retain ownership of it.  They are also used as currency to bid for the 3 Tracks when the Game of Thrones card comes up.  Each player hides their total Power behind a screen, and puts a number of them closed in one hand, then raises it.  Once all payers have raised their closed fist, they open them to reveal how many they have chosen to bid. The highest bidder gets first place and the Throne piece, second gets second place, and so on. Then the bid Power tokens are discarded, and players bid on the Sword. The same process is then repeated for the Raven with whatever Power players have left.  All ties in bidding is decided by the keeper of the Throne: even the bid on the Throne Track, until they lose it.

When the Wildling card comes up is the other time bidding occurs. This time, all players are joined together to beat the number on the Wildling Track, anywhere from 2-12.  Each wildling card has two effects, which are not revealed until everyone bids.  If the total bids of the players exceeds the Wildling Track, the Victory side of the card takes effect, and the player who bid highest gets a special reward.  If the total bids are less than the Wildling Track, the Defeat side of the card takes effect, and everyone suffers a negative effect, with the player who bid lowest getting an extra negative effect.  This can occur as often as every other round, or only once or twice a game, and these event cards are the only truly “random” factor in it.

Verdict:

Complexity: 1-2-3-4-5
High. Moderate amount of moving parts, and many layers of gameplay.

Time Investment: 1-2-3-4-5
Huge. Easily takes up a whole night.

Replay Value: 1-2-3-4–5
Great! Different starting houses gives lots of variety to playstyles and outcomes, and the level of skill involved lets you improve the more you play.

GoT is quite a few steps above most well known strategy games like Risk. Learning the game takes at least half an hour with an experienced player there to explain everything, and unpacking the pieces and setting up the table can take another fifteen minutes unless you keep things carefully divided (I recommend little plastic zip-locks).  Games themselves usually take about an hour per person playing, so plan accordingly.

In the end though, it’s well worth it.  By far one of the funnest war games I’ve played, my favorite part is how little a factor luck is.  The game hinges on social pressures between players (trading offers for alliances, currying favor with whoever owns the Throne, bluffing each other over bidding wars and which card your opponent will play) and tactics on placing disks that anticipate what opponents (and even allies) are putting down.

Each House plays very different due to their geographical location and cards, some favoring constant assault, others a turtle and slow crawl to victory.  And with the expansion, there’s even more variety in both starting positions and House decks.  Overall an awesome game for both fans of the books/show and those without knowledge of it.

Review: Eclipse – Rise of the Ancients

Rise of the Ancients

Eclipse: Rise of the Ancients is a Sci-Fi board game expansion to Eclipse, which combines resource management, exploration, technological advancement, and upgrading spaceships in preparation of ship-to-ship combat.

The expansion adds 4 new races, new technology, new enemies to fight, new social options, and more.  Be aware that this review will only really make sense to those who are already familiar with the core game, the review of which can be found here: Eclipse Board Game Review.

New Races

Rho Indi Syndicate

A mix of rogues and renegades, this ragtag rabble of rowdy raiders razes other races in a ravaging rush. (Okay, stopping now).  The new “war” race, the Syndicate is a great choice for those who want to win by combat, and lots of it.

With two starting interceptors, the ability to gain extra Money per ship they destroy, and an unprecedented FOUR ship movements per Move action, this wretched collection of scum and villainy excels at striking quickly and in large numbers, and reaping additional rewards from combat.  In addition, they trade Money down at a rate even better than Humans: 3->2, rather than the usual 3->1.

Of course, these benefits come with their drawbacks. They only have two Colony Ships, so populating planets is a slow process for them.  They have no Dreadnought ship: there’s a big, empty hole on their mat where the blueprint is supposed to be, replaced with nothing at all.  Which makes sense, as they are not a proper “nation” of any kind, and their advantage lies in moving a large number of smaller ships at once.  They also only have two Ambassador Tiles.

Which might not be that big a problem for them, in the end: Did I mention they also don’t get -2 Victory Points if they hold the Traitor Card?  Happy hunting!

Enlightened of Lyra

Like the Hydrans of the core game, the Enlightened of Lyra are a race that just want to be left alone and advance their civilization… THROUGH SCIENCE!  A defensive team (for the early game at least), the Enlightened can build up and build up, and then either win through sheer tech advancement points, or unleash a wave of pain late game to steal the win.

Instead of having advantages in research like Hydrans, Lyran players will be able to build unique structures called “Shrines” every turn near planets that correspond to their colors (white allow any).  These shrines cost Material, and there’s one of each planet color that costs 2, 4 and 6.  If you build all three 2 cost Shrines, you get a bonus technology automatically: Wormhole Generator.  If you build all three 4 cost Shrines, you get an extra Influence Disk.  And each 6 cost Shrine you build gives you an extra 3 Victory Points.  This is on top of the extra 1 Victory Point they get for each Shrine built.

In addition, the Enlightened can flip Colony Ships over to re-roll a die they throw in combat.  Combined with no other negatives besides the usual non-Human 2 movements per Move action and 3->1 conversation resource rate, these golden… samurai… bug people?… are fairly versatile.

The Exiles

These fish/lizard people are among the most defensive-oriented in the game, and make turtling look utterly badass.  How badass?  For one thing, they can start off building Orbitals.  Pretty sweet, right?  An extra Economy/Science planet per system is nothing to sneeze at for 5 Materials each, and allows them to be fairly isolationist, but keep up with others in resource gathering.

But wait, there’s more. Those Orbitals? They’re also Star Bases.  Yeah, The Exiles saw a Star Base and thought “Why would I build a ship that both can’t move, and doesn’t give me resources?”  So they combined both.  They have no blueprints for Star Bases, and instead that space on their board details their Orbital’s blueprints.

What’s that? More you say? No, surely not! Each Orbital they control also gives them +1 Victory Point at the end of the game!  The Exiles may not like being excluded from the Council and the rest of galactic civilization, but with advantages that favor playing defensively so well, they’ve gotten damn good at it. (Can you tell this is my favorite new race?)

Wardens/Sentinels/Keepers of Magellan

The new “humans,” these three alien races are functionally identical to each other, and are on the back of each of the other three unique race boards. They have a number of advantages and disadvantages that allow them to suite a fairly versatile and adventurous play style, rewarding Exploration and Research.

They receive a free Discovery Tile when they reach the 4th space in a Technology track.  In addition, they get 1 Victory Point at the end of the game for each Discovery Tile they flip, making the extra resources, technologies or ships they can alternatively provide much more beneficial.

They only flip one Colony Ship instead of 2 with each Influence action, but may flip unused Colony Ships for an extra resource of any kind. And as usual for non-humans, they may only move two ships per Move Action (or one ship twice) and trade resources at a rate of 3->1.

Other stuff

New Ancient Enemy ships, a new Galactic Center tile (with a vastly more powerful guardian), new secret technologies, advancements, and the ability to form true Alliances with other players (able to move through each other’s spaces, participate in combat together, or share victory/defeat), and more make this expansion well worth the investment for veteran players that want to spice their games up.  There’s even a rule for concurrent turns, so game-play moves faster—which, let’s face it, with up to 9 players in a game, is sorely needed.

Game Review: Eclipse

Eclipse is a Sci-Fi board game that combines resource management, exploration, technological advancement, and upgrading spaceships in preparation of galactic combat.

Basically it’s got everything you could ask for in a space themed board game. 

Gameplay Overview

War rages across space, and multiple factions vie for dominance.  The basic game comes with 6 player mats, defined by color. Each mat has two sides: a human faction, and an alien race.  The 6 human factions are mechanically identical, and have the fewest special rules (beneficial or harmful).  The 6 alien races (though technically one race are robots) are all unique, in everything from varying ship power to construction costs to research bonuses to movement penalties to exploration options, and much more.

Overall this provides 7 unique playstyles for up to 6 players to choose from (the expansion adds another 4 playstyles and allows for up to 9 players).  Beginners are recommended to choose human factions until they grasp the basics of the game, and then can choose an alien race to specialize in the strengths of those races.

Play consists of round-robin style turns in which you can choose to explore the galaxy, populate planets, research technology, upgrade your ships, build ships, or move ships.  The player with the most Victory Points at the end of the 9 rounds (which can consist of many, many individual turns) is victorious, and you can gain Victory Points by conquering explored systems, researching technology, winning in combat, and more.  In this way there are multiple paths to victory, allowing the different races to play to their strengths and have very different priorities, but still ultimately win the game.

Each player starts with one hexagonal tile, spaced out from each other around a middle tile.  When you explore, you flip a numbered tile over from a stack, and place it somewhere around your tile where warp gates match up.  If there are planets on the tile, you may colonize them for sweet, sweet resources (Money, Science, or Materials, color coded by planet type as Orange, Pink or Brown. White planets are wild, so you can choose what resource they will give you).  If there are Ancient Ships, you must first fight them before you can conquer the planets.  Combat is done through d6 dice rolls, with 6 or higher (from modifications) being a hit.  The amount of damage you do is modified by the weapons your ship has, and there are upgrades for ships to add to your dice roll results (targeting computers) or subtract from enemies’ (shields).

Eclipse GameplayResearching technology costs Science, and allows you to permanently acquire everything from upgrades for your ships, to new structures to build, to new resource gathering methods, and even Warp Field Generators to traverse systems without matching warp gates, or Neutron Bombs to eradicate entire systems you’ve invaded.  Once you have researched the proper ship upgrades, you can then Upgrade them for better weapons, hull, shields, targeting lasers, engines, or energy sources.  All upgrades automatically apply to all your ships, of which there are 4: Interceptors, Cruisers, Dreadnaughts and Orbital Defense.  The bigger ships cost more, but have more spaces available for upgrades.

Once you have sufficient Materials, you can use them to build more ships in any system you have conquered.  You can then Move those ships into other systems to fight the neutral Ancient Enemies that have been discovered, or invade enemy player’s systems once they’ve been conjoined.  If two players ever move onto the same system, they are at war with one another.  If they agree to diplomatic relations before that occurs, they exchange Diplomacy Tiles (which gives a Victory Point and acts as a White Planet for both players).  Attacking a player who has your Diplomacy Tile brands you as a traitor, and not only do you lose their tile, but you get a Traitor Card that gives you -2 Victory Points at the end of the game. The most recent person to betray a diplomatic relation gets the card (which can result in highly amusing “hot potato” flurries of backstabbing near the end of the game).

Each turn you do something (Explore, Research, Build, Move, etc.) increases the Money tax you must pay at the end of the round.  The end of the round is also when you collect resources from your planets, so rounds are limited in turns by how much money players have available.  The first person to pass their turn will go first the next round, but if you have enough Money to pay a higher tax at the end of the round, you can get ahead by taking more turns.  Resources can be traded at a rate of 2->1 for humans and 3->1 for aliens (4->1 for one race), so good resource management is well rewarded.

Verdict

Complexity: 1-2-3-4-5 Not for the casual gamer.

Time Investment: 1-2-3-4-5 Make a night of it!

Replay Value: 1-2-3-4-5 Tons of variability in playstyles.

Eclipse is ultimately for a very specific type of gamer: learning the game takes anywhere from half an hour to an hour with an experienced player there to explain everything, and setting up the table can take another half hour in itself.  Games themselves usually take about an hour per person playing: less if you use concurrent turns, which is for advanced players.

My only personal gripe is the luck factor: despite the many upgrades and strategizing you can do to prepare for it, combat is ultimately decided by dice rolls, and a bad streak of exploration early game can be crippling. Negotiating friendly house rules can mitigate the latter, and as for the former, I can hear the mutters of “Well duh, it’s a board game!” to which I reply “Game of Thrones. Recognize.”

That said, if you love dozens of moving pieces (literal and figurative) and almost endless metagaming, you’ll probably have tons of fun with Eclipse.  The races are varied enough to keep recurrent games fresh, while the social aspect reminds us of what makes board games continue to shine in the digital age (speaking of which, the game has been made for tablets now). If you’d like to read more about eclipse check out the review of the expansion: Rise of the Ancients.

Chapter 30: Over the Mountain

On the sixth day after leaving Pewter, Mount Moon goes from a feature of the landscape to part of the terrain. Red thought he was in good shape when he set out on his journey, and did his best to keep up his training regimen in the city, but by the time the ground is regularly sloping from five to ten degrees, he’s starting to regret the decision to climb the mountain rather than go through it.

They pass entrances to the mountain here and there as they travel, all marked by pokemon centers. The only other buildings on the mountain are the occasional Ranger Outposts and supply stores, most of which are located near each other. Hikers and other trainers occasionally cross their path, some with tips or advice on the route choices ahead.

When they begin to move southward around the mountain, Dania and Naoko say their goodbyes at the next Pokemon Center. The two plan on traveling inside of Mount Moon to reach its smaller northern neighbors. Blue and Leaf exchange numbers with them, and Red does too to avoid any awkwardness. He doesn’t expect he’ll be keeping in contact with them, but it can’t hurt.

Red never had a huge host of friends or acquaintances, and so far the only people he’s added since leaving Pewter are Amy and Donovan, Psychics Narud and Ranna, and Dr. Brenner. His list of contacts is still mostly made up of people from Pallet Labs, and Red wonders if he should be trying harder to get acquainted with all the people they meet in their travels. Forming relationships is a big part of a trainer’s journey, as it helps create bonds that can last months or even years later, where unexpected circumstances might bring old friends together again. Fortuitous chance meetings are such a trope in trainer fiction that the unofficial tradition of exchanging contact info with anyone that you’ve been in a battle with has become an interregional norm.

“Are you guys keeping up with a lot of the people we’ve met?” Red asks as they leave the pokemon center.

“Meh. A couple.” Blue shrugs. “I’ve been following Donovan here and there to see if he’s reached Indigo Plateau yet, and a couple of the good trainers at the Gym. Got friendly with some of the Center staff at Pewter too.”

Leaf nods. “I made some friends while writing the article, mostly in the museum. I used to be into social media a lot more when I was younger, but right now I don’t really feel like I have much to share. Not that’s worth sharing, anyway.”

“Oh, I’ve got plenty to share,” Blue says. “I’ll consider it a major failing if I don’t have a million followers by the time I hit the Elite Four. I got my first spike after I beat Brock of course, but I haven’t hit the triple digits yet.”

Red checks his phone and sees that it’s true: Blue’s trainer profile has 74 followers. His last post was some advice on training pidgey based on his experience with Zephyr. “I get how this will be useful to you, Blue,” he says. “But aren’t you interested in an online persona, Leaf? If more people know who you are, then more of them will pay attention to your books or articles.”

“Yeah, I know it’s important. I’ve just been focusing more on my article than networking for its own sake lately.”

“You should talk to gramps sometime,” Blue says. “He’s a wiz at crafting a public image.”

Leaf cocks her head. “I’m pretty sure he doesn’t need to craft an image after all the impressive things he’s done.”

“Well he’s an amazing trainer, sure—”

“—and the greatest researcher of our age,” Red mutters.

“—and whatever, a good researcher, yeah,” Blue says, ignoring Red’s sputtering incredulity. “But what really makes him influential is how he makes himself seem like someone that deserves respect, deserves influence, beyond what others with his skills have. People like Giovanni and Lance are the same. Great feats aren’t enough: there are over a dozen Indigo Champions still alive today, but only a few still matter, because they make themselves matter.”

“I get leveraging your story and image to be influential. I want to be judged primarily on what I do, though, and so far it doesn’t feel like I’ve accomplished much.”

“That matches how I feel a bit more too,” Red says. “But maybe it doesn’t have to be all or nothing? Giovanni’s public outreach is a big deal, but his blog also helps him stay relevant to the Region in a way most other Gym Leaders and ex-Champions aren’t.”

“You know Bill, right?” Blue asks Leaf.

“Sonezaki? Of course. He was a big deal in Unova for a while when we updated to his latest generation of storage systems.”

“Right, well he’s notoriously camera shy. Hates doing interviews or putting his foot in the public arena at all.”

“You met him, didn’t you?” Red asks.

“Yeah, once. Gramps took me on a visit when I was a kid.”

“What’s he like?” Leaf asks.

“Kinda nuts, but stupid-smart. He’s a workaholic with enough money to buy a city, and what does he do? Grabs up all the land north of Cerulean Bay just to avoid any neighbors for his mansion. Not even a mansion really, more like a bedroom and kitchen attached to five labs. Point is, everyone in Kanto and out knows him by his first name, he could be funding political movements and guiding region policy if he wants, but instead he just sticks to his research and no one cares what he thinks.”

Red frowns. “Plenty of people care what he thinks.”

“Yeah, when they want something from him. As long as he’s designing new tech, people are happy to take it, but when he starts going on about his pet projects everyone tunes him out. Everyone that matters,” Blue says before Red can protest again. “Do you see people lining up to fix the problems with human storage? A couple dozen people have signed up, max. If gramps got behind a project like that, people would pay attention.”

“Again, I’m not disagreeing with you,” Leaf says. “I’m just not sure how to build a public image without real accomplishments.”

Blue shrugs. “Suit yourself. But if you never try, you can’t really know.”

The conversation turns to other things after that, but Red notices that Leaf begins checking her phone more often as they make their way around the base of the mountain, and spends more time typing into it during their rest stops.


The sun is at their backs when they crest the last ridge around the excavation site and see it stretched below them, a scar on the mountain’s monotonous landscape. From this distance the portable buildings that were set up to house the diggers and researchers are as small as Red’s thumb, and he finds himself taken aback by how large the whole thing is. Tiny figures are spread all around the site, some huddled in the dirt, others moving to and fro with purpose. As the trio begin to speed up their approach (a partial consequence of going downhill) Red notices the figures on the perimeter, facing outward.

When they get within speaking range, a young man who was standing on one of the nearby buildings’ roofs hops off and walks toward them.

“ACE trainer,” Blue mutters.

“How do you know?” Leaf asks.

“Look at the way he walks. That kind of swagger is hard to teach outside of the academy.”

Leaf covers her grin with one hand as Red says, “That and the uniform’s also a giveaway.”

“Oh, is it red here?” Leaf asks. “Ours wear orange and blue.”

“Ho there!” the trainer says as he gets closer. “Mind routing around the site? We have some digs in progress.”

“Hello!” Leaf steps forward. “We actually got directed here from Dr. Brenner in Pewter. She said she’d be sending word along…”

The man frowns and half-turns back to the rest of the digsite. “Probably did, to someone here…” He unclips a radio from his belt. “Hey Ran, you hear from someone named Brenner lately, over?”

“Don’t recall, over.”

He lowers his radio. “Did she give you a name?”

“Ah, yeah, Ryback?”

The man’s expression softens and he presses the button again. “Hey, mind getting ahold of Ryback? Some kids here say he’s expecting them, over.”

“Will do, gimme five? Over.”

“Thanks, out.” He re-clips his radio. “Should be along shortly. Mind staying out here until he arrives?”

“Sir, yes sir!” Blue says with a salute.

“Appreciate it.” He jogs back to where he was and climbs onto the roof in two quick motions.

Blue stares after him, then turns to the other two. “Think I was too subtle?”

“I think he just doesn’t care about getting sassed by some kid,” Leaf says with a grin.

Blue unclips a ball and begins to spin it along his knuckles. “Bunch of stuck-up pricks. And that’s coming from me.”

“That’s funny, I could swear I remember someone who wanted nothing more than to be in ACE when he was younger… who could it have been?” Red taps his cheek, gaze upward.

“Shut up, I just thought the uniform looked cool. How many ACE Trainers have become Champion? Oh right, zip. All that fancy diploma’s good for is getting hired as security for dirtholes like this.”

“Aww,” Leaf purses her lips. “Did someone not get accepted at the academy?”

Leaf bears only a second of Blue’s glare before she averts her face, palms out. “Ahh, I’m kidding, I’m kidding! Such contempt! It burns!”

Red pulls a Burn Heal out and sprays a tiny amount at her. “It’s no good, he’s still looking at you!”

Leaf collapses to the ground in stages. “Tell my mother… she was right…” she gasps as Red begins to dig furiously through his bag.

“Dammit, where’s that revive capsule?! Don’t you dare die on me, Leaf!”

Blue wanders off muttering to himself as the two are overcome with laughter, and only returns when the man on the building yells out, “Ryback is finishing something up! Says to give him twenty minutes!”

Leaf makes an effort to collect herself, still giggling. “Thanks!” she shouts back, and the man waves an acknowledgement.

“You done?” Blue asks them, and after convincing him they are, the three put their bags down and bring out their new pokemon for field training while they wait.

Leaf summons her wigglytuff, a mound of bouncy pink and white that energetically hops around as soon as it’s released. It examines every rock and shrub with eyes as bright as the sky and a beatific smile that stretches across a face as wide as its body.

“Isn’t she the cutest thing you’ve ever seen?” Leaf asks as she feeds it some berries, then runs her hands over its downy fur to clean off some debris that had accumulated from many romps up the mountain.

“Disgustingly so,” Red cheerfully agrees as he brings out his nidoran. It’s a feisty thing, and he has to be stern with it to avoid its affectionate but dangerous head-butts. After feeding it a few pecha berries to weaken its venom, he begins a close examination to check it for damage. On their way up the mountain it tussled with some mankey that attacked them, and this is its first time out since they left the pokemon center. The spines on its back are strong and unbroken, and other than a notch missing from one ear its fur is glossy.

Red practices switching nidoran from Double Kicks to Horn Attacks and back to cut down the time between actions. He tries not to get distracted by the sight of Leaf’s wigglytuff inflating to twice its size and smacking a small boulder hard enough to send it tumbling up the ridge. Meanwhile Blue brings his shinx out and sends it racing to a far off tree and back, timing it and praising each second it shaves off.

Red grins as his nidoran stops its practice to watch the shinx running to and fro, then begins to hop after it. Its hind legs are so powerful that it actually outstrips the blue and black feline, who turns and hisses at it, teeth crackling with electricity. “Nidoran, stop!”

His pokemon freezes as the shinx returns to its master. “Care for a battle?” Blue asks, rubbing its ear. “Would be a good way to put them through their paces.”

“Nah, I’m okay.”

“Oh come on,” Blue says. “Just a practice match, first strike.”

“With a Poison and Electric pokemon, one strike can be damaging enough.”

“You guys never want to battle,” Blue grumbles. “Feels like I might as well be traveling alone sometimes.”

Red opens his mouth to argue when Leaf says, “How about a race? We all have a rattata now. Let’s see which is fastest.”

Blue grins. “Better than nothing. Let’s say, to that tree and back?”

Red withdraws his nidoran and brings out his rattata. “Sure.”

“Go, Joey!”

Red snickers as Blue’s pokemon materializes. “You named your rattata Joey?”

“Yep. Seems a fitting tribute.”

“Go, Scamp!” Leaf scratches her pokemon’s head as she looks back and forth between them. “I feel like I’m missing something.”

“Joey’s a character from an ‘educational video’ used in Johto primary schools like a decade ago. It was super cheesy, and taught kids all the things not to do as a trainer. Don’t travel in unprotected clothing like shorts, don’t boast incessantly about your pokemon, don’t train one pokemon exclusively, stuff like that.”

“Our teacher tried showing it to us in our fourth year,” Red says, voice solemn. “They were not prepared for the memes that have plagued the school ever since.”

“Well, now I’m curious. Send me a link later, and let’s get this race going!”

“Hang on, I’ve got a better idea,” Red says. “Blue, bring out-”

A tremor rumbles through the ground beneath their feet, there and gone in a heartbeat. The three look around expectantly, but another doesn’t come.

“Was that an earthquake, or pokemon?” Leaf asks. “I was hoping to avoid the former while I’m here.”

“If we’re lucky it was pokemon,” Blue says. “I could use some ground types.”

“Yeah, or it’s an onix that’s burrowing way too close to the surface,” Red says.

“No problem there, I bought a heavy ball just on the off chance we need one. So, what were you saying?”

“Huh? Oh, bring out your pokedoll.”

Blue raises his brow, then takes out his Container holding his training supplies and materializes the huge box inside it. Red and Leaf help him take the lid off and lift out the foam training dummy, then place it on the ground. Their rattata take a sudden sharp interest in the doll once it’s down, and all three growl at it, tails raised and fur bristling.

“Okay, so the three of us will stand in a triangle around it. We’ll order our rattata to use Quick Attacks on it from our position, and call them back after. Whoever can get the most strikes in after a minute wins.”

They position themselves and set a timer. Blue’s rattata is the largest of the three, while Red and Leaf’s are about equal. Red wonders if its bigger size would slow it down or not. “Ready… set…”

“Quick Attack!”

The three rattata dash forward, slashing or biting at the mannequin as they run by.

“Joey, b-”

“Ratta-”

“Scamp, back!”

“-ack!”

“-ta, back!”

The three pokemon slow uncertainly for a second before returning to their trainers.

“Quick attack!”

They launch themselves at the mannequin again, tearing and biting with squeals of rage, then past it in a blink.

“Rattataback!” Red yells.

“Joey back!”

“Back!” Leaf simply yells, and hers trails behind Blue’s rattata in returning, while Red’s mills around briefly first.

“Quick-”

“Quick atta-”

“-attack!”

“Quick Attack!”

“-ck!”

The minute passes quickly, and when Red’s phone buzzes the three let their rattata rest, feeding them berries and letting them have a drink as their sides heave for breath.

“Okay, so mine only hit it 17 times. Fairly sure yours got higher.”

“19,” Blue says.

“21.”

“So Leaf’s is fastest, that was evident quickly, and Blue’s looked like it had a faster reaction time. More importantly, I saw exactly what I was afraid of when I suggested the exercise. Our pokemon don’t know how to work together well. We need to work on coordinating their attacks, especially when using the same pokemon.”

“You should also nickname your pokemon,” Blue says. “Three syllables is a lot.” Leaf nods.

Red frowns. He’s about to point out that “Maturin” and “Kemuri” don’t exactly roll off the tongue, but he knows Blue chooses his pokemon names for more than pure efficiency. For reasons Red can’t really explain, he still hasn’t nicknamed any of his pokemon. He pulls out his notebook to remind himself to put some time into examining why later. “I haven’t really thought of one yet. I’ll think it over. Shall we try again, this time trying for better coordination?”

They practice until their rattata are weaving in and out around the pokedoll with a fair amount of ease, if not quite like a well oiled machine, at least not getting in each other’s way or hesitating as often. They switch to their flying pokemon next, Red’s spearow acting as the main attacker while the two pidgey harass, and by the time they hear footsteps approaching the pokedoll is in rough shape.

They withdraw their pokemon as an older man in a thoroughly dirty pair of jeans and an untucked button up shirt arrives, grey hair tied back in a ponytail.

“Hey, you must be Leaf! I’m Jon Ryback, nice to meet you.” The trio shake his hand and introduce themselves. “Brenner didn’t say when you’d be arriving, so pardon me for not being prepared.”

“No worries, we don’t mean to be a bother,” Leaf says. “We’re just passing through and were curious to see what you’re all doing here. I’ve been writing about the museum’s latest exhibits, and thought something on the fossil collection itself might be a good followup.”

“Sounds good. Why don’t I give you the grand tour first, and you let me know if you have any questions.”

They collect their things and begin to follow him toward the excavation site. More accurately, sites, as they can see multiple digs in progress, each spaced out along the entirety of the small valley between two of the mountain’s ridges. Each has long white rope stretched out over several intervals, with vertical ropes anchored to the ground of the dig site to form a grid. Most have a few figures working in them, but what Red notices most is what he doesn’t see. “No pokemon?”

“For the most part, no. This is extremely delicate work, and only the very best mon can be trusted to do it. Some specifically train their pokemon to help excavate, but for the most part it’s just easier to do it ourselves.” Ryback gestures toward the entirety of the dig sites ahead. “We’ve got almost thirty diggers working seven sites at the moment. Seventeen paleontologists, three geologists, a biologist, some excavators, a few others. Most help out at different digs, but some have intensive projects that they’re committed to.”

“You all don’t work for the museum, then?” Leaf asks. “This is a collaborative effort?” She has her notebook out and jots things down as they walk.

“Oh, yeah. This expedition has a number of backers. The museum’s a big one, but Cinnabar Lab’s got an interest in fossils so they can keep practicing on reviving them, and there are some private backers too.”

They stop at a dig site to watch as people working in it carefully chip at the dirt and brush it away, slowly revealing whatever fossils they find. One of them is measuring the distance from an anchored rope to the bone they’re working on, and mark down the number before continuing to dig it the rest of the way out.

“Must be nice to have so much support, right?” Red asks.

“Ehhh. It’s a bit more complicated than that.” Ryback continues walking. “Not all of us work together normally; we’re sharing a dig site and help each other out for efficiency, but a lot of us are hired by different people to get fossils exclusively for them.”

“What, you mean they’re actually bidding against each other for the fossils?” Blue asks. “Why not just share them?

“Can’t,” Ryback says. “The private funders either want them for their collection, which puts them at odds with the museum, or for their research, which can take years. The museum doesn’t mind buying them second-hand from anyone that doesn’t need them anymore, but they have a strong interest in whole specimens, which means they have to bid aggressively. And whatever the Cinnabar folks do with them, it doesn’t leave much behind, so they’re at odds with everyone.”

“They still haven’t managed to actually recreate one though, right?” Blue asks. “Why would they still be willing to spend so much?”

Ryback grins and rubs his neck. “Well, that’s a question for a different set of folks. They must still have things to try though, because they bid top dollar for them. It’s actually gotten to be something of a problem, since the mountain chain itself belongs to Pewter, Cerulean, and Viridian depending on where the dig sites are. Each one’s been trying to get exclusive rights to diggers on their portion of land, but for now a compromise of third party security and collaboration seems to be working.”

They reach a dig site that has about a dozen people working in it. A wide area is cordoned off to isolate a group of fossils embedded in the earth. “We use hammers and chisels to dig the ground up and find some fossils, and if it’s small, bag it.” Ryback says. “Every so often though we find something big, or in lots of pieces, like this one.”

Red expected to see them digging it free, but instead people are moving around it with rolls of paper towels, unfurling them from one side to the other. Roll by roll the entire area is slowly covered, until the workers pick up long strips of burlap and buckets of what looks like plaster.

“They’re making a mold?” Red asks.

“Not quite. It’s a cast, to protect the fossils and keep them together as we dig them out for transport. For pieces like this, it’s safer to extract them from the surrounding stone and dirt in a lab setting.”

One of the excavators takes out an industrial strength Container and releases a huge metal box from it, easily large enough to fit the slab of earth that contains the fossils. The group moves on up the ridge and past some smaller digs. As they start to ascend, another light tremor shakes the ground beneath them. Red frowns and looks around. No one else in the digs seem bothered by it, though a few also look around for a moment before getting back to work. Whoever’s in charge of security surely has seismographs, and would know if there were unusual pokemon activity beneath them.

“So what kinds of fossils are around here?” Leaf asks.

“Oh, all kinds. This may seem like a small area, but geologically we’re talking about time, not space. Come on up here, I’ll show you…”

He leads them to the top of a ridge so they can see the foothills of the mountains more clearly.

“Ok, so, see those hills down there? The bones there are Triassic, about 200-250 million years ago. The closer ones are early Jurassic… it skews a bit toward late Jurassic in a kind of crescent around there, then all the rest up to where we are is mid-Jurassic, 165 MYA. Each cluster tells a different story, about a different world. It’s a bit like time travel in a literal sense, with distance corresponding to time,” Ryback says.

Red looks down and gently kicks at the earth. “So this mountain wasn’t a mountain 165 million years ago?”

“Oh hell no, you go that far back and none of this is recognizable. See that white hill over there? River channel sandstone. Lots of beautiful bones under there, jet black. Got tumbled a bit so they’re all scattered about. They’re worn smooth in a way that makes them worthless for museum purposes, so they fetch a lower price.”

“What’s the oldest fossils you’ve ever dug up?”

“Oh, that would be stromatolites, easy. Lamiated rocks formed by blue-green algae. We’re talking 3.5 billion years ago.”

Red tries to imagine that stretch of time and fails. Blue seems to be having a similar problem, and looks interested for the first time. “Billion, with a B?”

“Yep.” Ryback starts to lead them back down the ridge. “Life was all microbial back then, and that’s where it all began, for us. Prokaryotes to eukaryotes, we’re all branches from the same roots. If I recall correctly, some new research was demonstrating how we can find bacterial DNA in a lot of the human genome. Amazing, isn’t it?”

“It certainly is,” Leaf says as she scribbles, while Blue grunts noncommittally and Red nods, lost in thought. He’s considering the implications of all the current life forms on the planet coming from bacteria. Do new species of pokemon that get discovered still have the same markers in their genome? If not, what would that imply? The abiogenesis theory?

“So why don’t you tell us a bit about how we know how old all this stuff is?” Leaf asks.

“We study the strata they’re found in. See all those segments in the earth once we cut it away? Each one represents a different layer that fell over the one below. The deeper you get, the older it is.”

“But where do the numbers come from? How do you know how old the strata are, rather than just that this one is older than that one?”

“We use radiometric dating. Some isotopes decay over a very, very long half-life, and change into something else.” They pass by another dig, where a man gives them a dirty look. Red startles and is about to ask him what was wrong, but they’re past the site and he thinks he imagined it, or misinterpreted the expression.

Until, of course, Blue mutters, “Man, what was that guy’s problem?”

“You saw that too, huh?” Red whispers back. “Guess some people don’t like outsiders here.”

“Oh, well, I hate to be a bother, might as well get going soon.”

Red grins. “Bored?”

“Out of my mind.”

“Radiometric dating, I’ve heard of that,” Leaf says ahead of them. “It’s when you examine an isotope of an element, measure how long it takes for half the isotope to decay into another kind, and count how much of that isotope is left in what you’re studying, right?”

“That about covers it on the surface, yes.”

Red wonders how much of this is stuff Leaf honestly doesn’t know and how much is her just exercising her newfound journalistic powers. Blue has begun spinning a pokeball on each index finger, and it’s hard to tell how much he’s listening.

“So, I’ve heard of a few criticisms of radiometric dating,” Leaf says. “Mind if I run them by you?”

Ryback grins. “Sure.”

“If you use carbon dating, then how—”

“Oh no, that’s a common mistake. Carbon dating only works for testing the age of once-organic life within the past 60,000 years, give or take. Other isotopes have a far longer half-life. Uranium-lead, samarium-neodymium, potassium-argon, rubidium-strontium, and others.”

Leaf smiles back. “That does answer that question, thanks. Second, how do you know how much of the original element was in what you’re testing? Don’t you need that info to calculate backward and tell how much it had when it formed?”

“We would, if we were only measuring one element. What we do instead is cross-check. One based on uranium-235’s decay to lead-207 with a half-life of about 700 million years, and one based on uranium-238’s decay to lead-206 with a half-life of about 4.5 billion years. Graph them on a Concordia diagram and see where they meet.”

“Huh. Okay, last question on this: new rocks or samples show up that get aged within the last century, let alone the last few years. Doesn’t that demonstrate it’s not useful?”

“Some of the time that’s been reported as happening sure, but always in extreme circumstances, like rocks that form from a volcano eruption. Think about trying to use a thermometer to check for a fever while taking a cold shower. There’s going to be some interference.”

Leaf’s next question is cut off by a sudden rumbling of the ground that makes Red reflexively buckle his knees, just barely managing to avoid falling as the sound of stone crashing on stone echoes around them. The sound of screams spikes his adrenaline, and even as he thinks Earthquake? he has his hands on his pokeballs, as do Blue and Leaf. They’re all looking in different directions, searching for the threat.

“I don’t see anything,” Red says. Don’t be pokemon…

“Oh, no,” Ryback whispers and Red turns to see him staring in the direction of a small dust cloud rising over one of the dig sites. “Paul, what happened?” Ryback yells into his radio as he starts jogging toward it. The three trainers immediately follow him. “Was it a pokemon? Natural cave-in? Was anyone down there? Over!”

Don’t say pokemon…

“Irina and Fareed,” his radio says. “I don’t kn-wait… oh shit-Paul to all points, we have a Tier 1 on site!

“Talk about good timing,” Blue mutters as they break into a run. “I thought this whole visit would be boring.”

Yeah. Lucky us.

Chapter 29: On the Road Again

Red’s breath catches in his throat. “I… that’s very kind of you, Professor, but… no. I can’t.”

“Are you sure Red? No one would think anything of it.”

Red’s stomach feels like a coiling ekans. He wants to say yes so badly… he deserves it, after all his hard work. Blue got his badge, Leaf her article… didn’t he work as hard?

He deserves it…


Leaving Pewter behind feels both nostalgic and exciting. So much happened in the first week of their journey that the month of “rest” feels like it was over in a blink, and as Red, Leaf and Blue watch the buildings begin to grow more spaced out and the countryside reclaim the horizon, they’re each lost in their own thoughts.

Red is the first to break the silence upon seeing Leaf check her phone for the dozenth time. “Expecting a call?”

Leaf jumps a bit and tucks her phone away. “No.”

Red and Blue exchange a glance. “Well?” Blue asks. “How’s it doing?”

Leaf blushes. “It’s hard to tell. I can’t see the traffic it’s getting, but there are no comments yet.”

Red smiles. “It’s also only on one site. Why not post it elsewhere too?”

“Part of the deal. La-your mom, she pointed me at some editors who might be interested in it. A couple liked it enough to publish, but the only one that offered to pay anything wanted exclusive publishing rights for six months.”

“Six months!” Blue exclaims. “How much did they pay you?”

“Three hundred. It’s not much, I kn—”

“Three hundred!” Red grins. “That’s not bad at all!”

“Comes from writing things people actually want to read,” Blue says. “And by people I mean non-nerds.”

“Hush,” Leaf tells Blue. “I don’t think I’d recommend it as a way to get cash. I spent weeks researching and writing and editing it. If I was after money I could have made more babysitting.”

“Still, it must be gratifying to have someone willing to pay you for it.”

“I guess. I’d rather have chosen the other publisher if it meant I’d actually get some responses.”

“It was published what, a few hours ago?” Blue asks. “Relax. Give people time to slack off at work or get some lunch.”

“I know, I know. What about you, Red? Paper all done?”

Red hesitates. “Yep. Did the last of the edits last night.”

“Can we read it?” Leaf asks.

“Uh. Sure.” Red takes his phone out and forwards it to them.

Leaf’s gaze skims the screen, but Blue begins to read aloud. “‘Psychic phenomena are one of the greatest mysteries in our world.’ Wow, tell us more about how important your research is. ‘We have such little understanding of the origins and mechanics of psychic powers that to most it is still believed to be mystical, a force that defies understanding.’ I think people know what mystical means, Red.”

Red opens his mouth to respond, but Leaf picks up the reading before he can. “‘But just as electromagnetism and radiation were once inscrutable and invisible to us, our tools have evolved to measure them, and new research has developed to study their causes and effects. At the Pallet Labs in Kanto, a new tool has been developed that may begin to demystify psychic powers.

“‘Professor Oak’s latest pokedex includes an upgraded scan of a pokeball’s contents. Its catalogue of the various substances that make up a pokemon, atom by atom, allows for easy study of a pokemon’s molecular proportions, and lets laymen compare their pokemon to regional or international averages at a glance. As this new tool develops and becomes more accurate, we may now be capable of beginning to discern what physical properties grant psychics their powers.

“‘Our initial observations after analyzing the data of an unusually mentally powerful spinarak was that this unclassified section exceeds the norm…'” She trails off and begins scrolling down. “Where do you… oh I see. ‘While the presence of subject 32 indicates that powerful mental attacks are possible with a low Other makeup, the trend of the other subjects makes it a clear exception, and does not discount a potential causal link-‘”

“Blah blah,” Blue mutters, scrolling farther down, “‘Sample size,’ blah blah, ‘future research could further explore…’ That’s it? So maybe there’s a link and maybe there isn’t?”

“The experiment supported the hypothesis,” Red says, ears burning. “But it wasn’t as strong as it could have been. My r-squared was .0988, which means I just squeaked by with a p-value of .048.”

Red sees Blue’s patented blank stare, and smiles. “There was a correlation of about 10%, meaning if you give me a bunch of numbers for the Other of scanned Spinarak and I had to guess what the intensity of their Night Shade are, I could probably be right more often than a random guess by about 10% if I match a higher Other with a higher Intensity and low Other with low Intensity. But 10% isn’t particularly good, and with a sample size of only 40, the chance that the correlation I found was luck rather than a pattern is very close to 5%, which is the somewhat arbitrary, but traditional, cutoff for when the results of experiments are deemed significant.”

“So the point was just to say it’s possible?”

“The point was to explore the idea and hopefully encourage others to research it too.” Apprehension begins to fill him as he predicts where the conversation will go. What will they think of him, when they find out?

“That’s really what you wanted from all that work?”

“Well, no,” Red admits. “What I wanted was a direct and unarguably causal relationship that would get my paper published by all the top journals, and the data isn’t clear enough for that. But that was an unrealistic best-case scenario, and even if the relationship was 1:1, there would still need to be follow up experiments to confirm it, not just with a wider pool of spinarak but other psychics too.”

“Hmm…” Leaf finishes scrolling to the bottom of the paper as she reads aloud. “‘Possible confounding variables include unconscious selective bias by trainers to keep stronger pokemon, or regional conformity that excludes low Other and high Intensity spinarak that may be present in other habitats…’ So will you be doing that now, then?”

“If my paper gets enough attention to get more funding? I’d be happy to,” Red says. “I don’t think the research community will be overly excited though.”

“What does gramps think? Can’t he get you the funding?”

Red tugs his cap down and takes a deep breath. Here it comes. “Yeah, he offered as much.”

“Well, there you go then. Congrats.”

“I said no.”

There’s a moment of silence but for the tread of their feet on the road. Then Leaf simply nods, and Blue smirks and slaps him on the shoulder. “Damn right. You’ll get it on your own, and it’ll be for something even better.”

Red didn’t realize how tense he was until it eases away. “You guys don’t think it was a mistake?” He chides himself for his doubt, for forgetting who he’s travelling with. If anyone in the world would understand…

“Absolutely not,” Leaf says as she takes her phone out and checks her article page again. “To shine under the shadow of greatness, you’ve got to blind the world with yours.”


The sun rises to crest the sky as the day passes, Mount Moon growing slowly to encompass more of the eastern horizon. Its distant peak is jagged, part of the mountain broken in where the meteor, then thought to be a chunk of the moon, struck it thousands of years ago. They pass a small logging town at the edge of some woods and stop to rest while they eat. Blue summons Zephyr and throws berries hard in different directions for him to snatch out of the air, while Leaf lets Bulbasaur and Scamp out to play together. Red spends some time filing Charmander’s claws while his pokemon wriggles and squirms at the sensation.

“So we going over the mountain, or through it?” Blue asks.

“Remind me what we’d find either way?” Leaf asks.

“Well, if we go through…” Blue begins to tick them off with his fingers. “Zubat, geodude, sandshrew, zubat, paras, the rare clefairy, zubat, lower down there’s chingling, absol, bronzor, zubat, makuhita, and if you’re super lucky, zubat.” Blue puts his hands down, then tosses another berry up. “An absol would be particularly cool, but I’d rather not spend a week in there hunting for one.”

“Charmander!” Red snaps in his most authoritative voice when the lizard makes to get up again. “Down!” His pokemon complies. “Good boy. Stay.” Red takes a moment to make sure charmander sits still as he finishes filing the edge of his leftmost foreclaw. “Good boy! Good stay!” Red feeds him some pokepuff, then moves on to the next claw. “Around and on the mountain there’s nidoran, ekans, jigglypuff, mankey, the occasionally rare whismur or shinx… personally that’s my vote. It takes longer, but I’m not in any rush.”

“Same,” Blue says, causing Red and Leaf to exchange a glance. Blue spots it and frowns. “What?”

“Aren’t you in a hurry to get the next badge?”

Blue scratches the back of his neck. “Sure. But not at the cost of time to train my pokemon or catch new ones.”

Red grins. “Figured that out, did you?”

Blue chucks a berry at him, and Red ducks just as Zephyr swoops down to grab it, the wind of his passage knocking Red’s hat off.

“Well there’s an excavation site that Dr. Brenner told me about,” Leaf says as Red leans to the side, reaching for it. “I thought it might be fun to drop by and see it.”

“Excavating what?” Red asks as he jams his hat down snug.

“Fossils. Weirdly enough, they’re finding the remains of a lot of aquatic creatures.”

“In the mountain or on the mountain?”

“Both. But a lot of areas are damaged or close to cave-ins, so they might have fallen from above.”

“Huh.” Red looks at the mountain and surrounding foothills. “So this place was all underwater once?”

“Either that or someone who lived on the mountain liked to eat seafood,” Blue says.

Leaf frowns at him, clearly unable to tell if he’s joking. Red saves her the trouble by moving the conversation along. “I’m happy to check them out. She mark your map?”

“Yep.” Leaf takes it out and sends it to them as Scamp tries to avoid Bulbasaur’s vines, which keep reaching out to tangle with his tail.

Red checks his phone when it pings and taps the coordinates for the main excavation site. It’s on the southern half of the mountain’s rim, and not too high up. “Yeah, that’s not far out of the way. What do you think Blue?”

“Sure. It’s better than spending time in the mountain. I only have about a dozen repel, and I don’t want to use it all just to avoid getting covered in batshit.”


The next few days of travel pass quickly. The road roughens and begins to branch out in multiple directions as they approach the foothills of the smaller mountains around Moon, and the grass grows tall around them.

Everyone was happy enough the first night to break out the camping gear and sleep beneath the stars again, but by the fourth they begin to miss the comforts of the city. Red decides to ask if the next Outpost they come across has room for them, and the others agree.

The inside looks like many outposts Red has visited: a metal and stone building with clean white tiles and fluorescent lights. And like the other outposts, what was originally designed for function and professionalism has been peripherally overcome with the personal touches of its members over the years. Pictures dot the walls and hallways, a number of the sturdy wooden chairs have been replaced by comfortable cushy ones, and a running tally of the residents’ capture stats are on a whiteboard above the belt rack.

There are six rangers at the outpost, and five are in the middle of their meal when the three of them arrive. They introduce themselves and join the rangers at the long table in their mess hall. The rangers eat quickly and efficiently, but the youngest sticks around after the others finish and asks about their journey as the three travelers finish their meal. When Red asks about the safety of the road ahead, Ranger Matthew pulls out his tablet and shows them the map of the area.

“We’ve had incidents in these areas over the past week. Mostly small threats, unusual pokemon for the route that catch trainers unprepared. Something’s got them riled up, and we’re still figuring out what it is. Pokemon from the mountain are showing up farther afield too.”

“What do the closer Outposts say?” Leaf asks as she puts her fruit down and updates her map with the pokemon sightings.

“Worse the closer they get. We’ve increased patrols to try and reduce response times for travelers, but there are a lot of homes and towns that dot the foothills. and we’re kept pretty busy helping them.”

“Are you guys considering shutting down the route?”

Matthew shakes his head. “Not yet. No one’s died, and we still don’t know what the source of the threat is. There’s talk about sending out a general warning though.”

Red sighs as he spreads more peanut butter on his granola. The Rangers are taking proactive steps, but not enough. “Do you predict that at the current rate of incidents, someone will die soon?”

“Yeah, it’s just a matter of time if you ask me.”

“So why not just skip the waiting and send out the alert, at least?”

“Regional policy,” Matthew says. “Guidelines are set in place to ensure a proportional response.”

Red frowns. He never spoke much with his dad about the policies and administrative decisions the Rangers operate under unless they were related to survival. “Seems unnecessarily risky.”

“Makes sense to me.” Blue cracks a walnut and tips his head back as he tosses it and catches it between his teeth. “If we start shutting down routes every time someone gets killed, it would paralyze the region.”

“Alerts and shutdowns are two different things.”

“We need to be proportional with alerts too,” Matthew says. “If we send them out too often, they become routine and lose their impact.”

“Is that actually true?” Red asks. “Or are we just assuming it is? I get the principle, studies show that emergency broadcasts can garner less attention if they happen too often. But reminding people of routine tasks for safety has also been shown to make people more aware and cautious. Which rule applies here?”

The ranger spreads his hands. “Beats me. Those decisions are made above my paygrade.”

“Besides, what makes you think there’s an answer at all?” Blue asks.

Red stares at him. “That’s quite possibly the stupidest thing you’ve said this month.”

Blue rolls his eyes. “You’re acting like there has to be some ‘rule’ to the way people act that you can predict. People aren’t that simple. They’re too different from one another, too contradictory even with themselves. Warnings about some dangerous things may not apply to warnings about others.”

“Maybe not,” Leaf says. “But either way, there’s an answer to the question of ‘do frequent alerts desensitize people,’ even if we can’t predict the answer from other similar questions.”

“And even if it does,” Red says, “The new question becomes ‘what is the frequency of alerts that minimizes casualties?'”

Blue holds his hands up in surrender. “My point is that can change from region to region, city to city, generation to generation, hell, maybe even be seasonal. Some things might be just too complicated to understand as a general rule.”

Red shakes his head. “It’s too easy to think that way about anything we don’t understand. I’d rather treat questions as solvable first.”

Blue gives him a strange look at that, but before Red can ask what it’s about Ranger Matthew chuckles. “You kids are more interesting than the usual trainers that come through here. They mostly just want war stories.”

Leaf grins. “Is that why you stayed with us?”

“Guilty. I miss running around out there, going from place to place. It’s nice to be able to kick back between all the excitement, but I’m hoping to get assigned somewhere new soon. All this mountain air’s hell on my sinuses.”

“Where are you from, Matt?” Red asks.

“Fuchsia. Got a couple badges, then lost my next few challenges. Decided competitive battling wasn’t for me and applied for the Rangers. Been here for about a year. It’s weird, seeing things from this end.”

“What, you mean being the one that goes out and helps people?”

“Yeah, after all the times I was out there and the Rangers saved my butt.” He grins. “I try to project the stoic professionalism thing, inspire confidence, but I don’t think I’m good at it.”

“Well, if you come to our rescue, we’ll pretend you are,” Leaf says.

Matthew chuckles. “You three don’t seem like you need much rescuing, and I’m glad of it. With so few Outposts around and so much land to cover, a lot of the lower level tickets end up being solved by other trainers before we can get there. Takes a load off, I can tell you. Lets us focus on the bigger things. Speaking of which.” The ranger gets up. “I’d better get back to work before the sergeant pokes his head in. You all have a good night.”

They say goodnight and finish eating just as another pair of trainers arrive. One of them recognizes Blue from his battle with Brock, and he stays behind to talk to them as Red and Leaf head for the guest quarters.

“There have to be some studies done, or comparative cases,” Leaf says as they head for the cots in the back. “I’ll check Unova’s policies and see if there are any statistics available on casualty rates and frequencies.”

“I’m curious to know how the decisions are made at all,” Red says. “There’s gotta be some spectrum between potential risk and the first casualties where it’s considered.”

“You look into that then, and we’ll compare notes. Nighty!”

“Night.” Red enters the men’s quarters and prepares for bed, then decides to call his mom while he still has the room to himself. She knows they left Pewter, so it’s back to the nightly check in. He finds it less onerous than he used to, though that might change after a couple weeks on the road.

“Hi Sweetie! How was your day?”

“Hey, Mom. Uneventful. We’re at an Outpost for tonight.”

“Glad to hear it. How are Leaf and Blue?”

“They’re okay.” Red sticks the phone to his shoulder and begins polishing his pokeballs. He really needs to pick up a headset. “Leaf got another few comments on her article, was pretty excited about that. I think she was expecting more by now though.”

“I know, poor girl. I told her not to get her hopes up, but she did a good job for her first piece. It’ll be something to build on.”

Red guesses Professor Oak mentioned him turning down his offer. “I guess I should feel the same about my paper?”

“Of course. You knew from the beginning it would be a long road.”

He did, but hearing her say it still makes him feel better. “How’s Celadon?”

“Busy as ever. I’ve been out and about so much that the apartment is still bare while I figure out where to open each container ball. What’s on your mind?”

Red thinks of his house in Pallet sitting empty and feels a pang. He knows his mom is looking for renters and can’t decide if strangers living there would be worse. He has a sudden urge to tell her how being in the Outpost makes him miss Dad, then decides against it. No need to bring her mood down or make her worry about him. “Any luck on the clefairy market?”

“Oh, thanks for reminding me. There’s one for about nine hundred, freshly caught and with no training at all. Good enough?”

Red thinks it over. He was on the lookout for anything under a thousand, since the average price for untrained clefairy hovers around twelve hundred on most days. It’s a rare pokemon that’s a favorite for pageants and makes for great gifts, but lacks the competitive scene’s value to skyrocket its price.

“Yeah, that sounds good. Keep an eye on it for me?”

“Will do.”

“Thanks, Mom. I’ll talk to you tomorrow.”

“You’re welcome hon. Goodnight.”

“Night.”

Red closes the call and hangs his belt on the cot’s corner pole, then tops it with his hat. He lies down with his hands behind his head and stares at the ceiling, taking a quick rest before he heads for the shower. He has about two hundred dollars on him, having withdrawn the max amount every week and spent as little as possible while in Pewter. Nine hundred bucks is just over a third of his funds, but if he’s right about the clefairy’s imminent increase in value he should be able to make it back.

That’s assuming he sells it of course, which he told his mom he’d only do if he caught another one. Red doesn’t think that’s likely if they’re going over the mountain rather than through it. But even if he doesn’t, the clefairy’s value would still be an asset he could liquefy in an emergency… his mom would understand.

There’s so much he could do with the extra money. Better equipment. Funding his own research. Hell, he could start some psychic lessons in Cerulean. He still remembers the feeling of Narud peering around in his head, however briefly. That sensation of having a separate self within himself. What would it be like, to harness that power?

More than once, Red has thought that the most obscure secrets of the universe would be revealed through the study or use of psychic abilities. There are plenty of mysteries he could tackle in the world of pokemon biology: the secret to the intense compression of liquids Water types are capable of, or how Ice pokemon can freeze an environment with beams of light, or the ever fascinating sudden and rapid metamorphoses known colloquially as “evolution.” All those questions fascinate him… but none really address the core question in his mind, the origin of pokemon life and species. He doesn’t know how his research would be improved with a personal understanding of psychic phenomenon…

But he’ll continue studying psychic abilities if the opportunity presents itself, whether or not his paper gets published. If he ever wants to understand his own powers, it’s as good a place to start as any.


They leave the Outpost the next morning after a leisurely breakfast with the rangers, who seem more relaxed during the day. Or maybe they’re just less tired. Red gets to know a few more of them, and feels another pang of homesickness for his dad’s friends and coworkers around Pallet. Ranger Matthew tosses each of them a Ranger issue meal bar for the road as they leave, and Red pockets his with a nostalgic feeling.

Mindful of the warning about increased incidents, Leaf and Blue send Crimson and Zephyr wheeling above, and Red sends Rattata out to scout the trail alongside Scamp. They rotate through their other pokemon as they travel, giving each time to walk beside them.

Eventually Red lets Pichu out, but the electric mouse immediately scampers up to perch on his shoulder. Its small claws hold tight to Red’s collar as Pichu watches the two rattata dart behind and between and ahead of the three trainers, their whiskers quivering as they sniff for food or danger.

“Go ahead,” Red says as Pichu pokes his head forward and sniffs at Leaf. “That’s the lady that caught you. She saved your life. Do you remember her?”

Leaf smiles as the pichu’s nose twitches, its overlarge ears swiveling from side to side above it, and picks a berry from her satchel to offer. Pichu shies away and scrambles to the other side of Red. “Aww,” Leaf says with a grin. “Is this his first time around others?”

“Yeah. I spent about an hour a day letting him get used to me, but he’s still really timid.” Timid is putting it mildly. When Red first brought him out at the training rooms, Pichu sent sparks wildly around until he was empty; not in any organized attack, but simply out of panic.

“I remember him being much more spirited in the forest. Guess he was desperate.”

Zephyr flies down to land on Blue’s shoulder, who winces a bit. “You’re getting too big for that, bud,” Blue says as he pats the pidgey’s wing. Now that he’s up close, Red notices Zephyr’s almost twice as large as Crimson. Different pokemon can mature faster or slower than each other, but intense training and battling always speeds the process up.

“He looks close to evolving.” Red says, and at Leaf’s curious look adds, “His crest is starting to drape back.”

“I was hoping it would happen in Pewter, but I didn’t spend as much time with him as the others,” Blue says. “Most of the gym members weren’t really interested in a flying type.”

“So did you really learn a lot there, or were you just being polite?” Leaf asks.

“I don’t know if ‘learn’ is the right word. Shut up Red, I heard that snicker. I picked up some good advice, and the trainers there were good practice partners, but the real value came from the consistency. It’s different, having a schedule for training, being expected to stick to it. I think that’s half the value being in a gym gives, and if I can stick to it elsewhere, I won’t need to spend a month in each city preparing for the badge.”

“I thought you’d like it there,” Red says. “Leaf and I are always such wet blankets about battling, it must have been nice to be around others who were into it.”

Blue scratches at the back of his neck. “Sure, it was alright. But at the end of the month I was bored out of my mind at still being there, while the rest of them were happy to stay and soak up as much as they could. Mostly from trainers like me.”

“Big words from someone that took a whole two tries to get his badge,” Leaf teases.

Red grins. “Can you imagine how big his ego would be if he got it on the first?”

“Hey, I’m serious!” Blue says as they laugh. “You know how long some of them have been there? Months, without challenging Brock once. They don’t get it, think they can become great by just climbing ranks, learn everything inside and out before they take a chance. Most didn’t come to the forest that night, even though their Leader sent out the call. A few are the real deal, but the rest… they’re a bunch of wimps!”

Red holds his hands up. “Sorry, Blue, didn’t mean anything by it. Two tries is damn impressive any way you cut it.”

“What would you do different, if you were Brock?” Leaf asks.

Blue’s jaw sets. “Brock… he’s a good Leader, and he talks the talk about being hard on trainers. Even does a decent job of walking it. But even he babies them too much. For the members, I’d send them out on missions with the Rangers at least once a week. They need to cut their teeth on some real situations more often, have some natural pressures to get creative. For the challengers, three months, max, before they have to try for the badge or leave. If they want to come back after hitting up some other gyms, fine, but this hand holding shit has got to end. It’ll hurt the city’s combat readiness, sure, but if every gym starts doing it at once each one will still be more or less up to strength if they need defending.”

“Sounds like you put some thought into this,” Leaf says. “Are there any Leaders you think have it right?”

“Hard to tell without seeing their gyms myself, but Surge, maybe? Koga and Sabrina too, in their own way.”

“Blaine?” Red asks.

“Too weird.”

“Giovanni, then.”

“Probably the closest. But none of them have it all right.” Blue turns to Leaf. “What are Unova’s leaders like?”

As they start to discuss that, Red smiles as he remembers his talks with Blue on this over the years. Blue used to go on rants about the Gym Leaders all the time, but this was calmer, more focused. It’s clear his friend has learned more than he realizes from the Gym.

Or maybe it’s everything else. Having his own pokemon to train, the forest fire, the journey in general. Blue’s growing up, getting more mature. Red wonders if he has too, and pulls out his notebook to start listing things he wants to change about himself:

1. Be less afraid of tamed pokemon. Test: Next time you have the chance to interact with a dangerous one, don’t hesitate without reason.

2. Pay more attention to friends. Test: Correctly guess when Blue or Leaf are lying or feeling vulnerable without them saying so.

3. Be a better scientist. Test: Form a more falsifiable hypothesis for your next research project.

Red has trouble thinking of any others. He’s just about to ask Blue and Leaf for feedback on what he needs to improve when his phone chirps a shrill alarm.

The group’s pokemon all react to the sudden noise, and Blue and Leaf blink at him. “Is that—”

“Someone just sent out a CoRRNet ticket near us,” Red says as he pulls it out. “I changed my alert settings when we left the Outpost this morning.” Tapping the alert brings up his map, which expands from their location to the site of the ticket writer. “About two kilometers northeast of here, where the road branches off a bit… ‘Assistance required to investigate unknown hazard.'”

Blue frowns. “That’s it?”

Red nods. “The closest Ranger outpost is twenty minutes away. Think we should go?”

Leaf has already changed course and begins walking faster. “It’s on the way. Let’s see if we can help.”

Red and Blue match her pace, then begin to speed up. Soon the three are jogging as their pokemon run faster too, and Red feels Pichu’s claws grab tight to his shirt and collar as his backpack bounces.

“What do you guys think it is?” Leaf asks.

“Around here, maybe a spearow attack.” Blue tracks Zephyr with his pokeball as he loops around and withdraws him.

Red shakes his head. “It said unknown hazard, if a pokemon was sighted they would have listed it.” The possibilities run through Red’s mind, focusing on the wording in particular: “unknown hazard.” Hazard implies something in the environment. Maybe a toxin? He unhooks his facemask from the back of his pack and pulls it on, and the other two do the same, breaths fogging the glass as they run.

Eventually the tall grass in the distance shows a gap, and the other branch of the road becomes visible. Once they reach it they turn right and continue eastward, and soon they can see two trainers in the distance.

It’s a pair of older girls, who turn around as the group approaches. “Hey, hold on! Withdraw your rattata!”

They call their pokemon back before they can run by the two trainers, then return them and introduce themselves. “We’re here to help. What’s going on?”

“Glad to hear it. This is Naoko, I’m Dania.” The trainers look to be in their mid teens, both with a full belt of pokemon. “Take a look.” They step apart and point farther up the road.

In the distance a ponyta lies on the road, apparently unconscious. Heart still pounding from the run, Red feels his pulse spike even faster at what’s beyond it.

Pokemon litter the road and the grass to its sides, mostly bird pokemon. There’s no blood or signs of a battle, and Red feels goosebumps rush up his arms, thoughts racing.

“How long has this been going on?” Blue asks.

“Ten minutes? We sent the alert right after. Jonetsu was trailblazing, then he just fell over.” Naoko’s hands grip her elbows, radiating barely controlled panic. “He’s out of withdraw range… I don’t know what to do.”

“We don’t dare go any closer,” Dania says. “We saw nothing, heard nothing.”

“I don’t blame you,” Red says. There’s something distinctly unsettling about all the unconscious, possibly dead, pokemon littering the road.

“Could be some kind of spores,” Leaf says, and licks her finger to check the air. “We’re not downwind.”

“Have you tried going around?” Red asks.

“No. There are no pokemon on the ground around here, but we don’t know how far the effect extends, and it might be a matter of time before a pidgey flies over to the north of us and hits the ground.”

“If there’s some ghost or psychic pokemon ahead, I might be able to check it out,” Blue says, causing everyone to look at him in surprise.

“Woah, hold on,” Red says. “It’s very noble of you, but let’s not assume it’s a mental attack just yet. If they’re asleep it might be some sound.”

“Why can’t we hear it then?” Dania says. “Wait, we’re out of range, right. But by a few meters?”

“It must end somewhere,” Leaf reasons. “What pokemon around here can put others to sleep?”

“Jigglypuff,” the others respond immediately, and Naoko continues with, “But they mostly stay closer to Mount Moon. I guess we might be close enough to find a stray one…”

“Pokemon from the mountain have been spotted wandering farther lately,” Red says, recalling what Matthew said. “A jigglypuff’s range is what, 70 decibels? 80? A wigglytuff has more. And sound travels in an open space by the inverse square law.” Red takes his notebook back out and writes the equation. “Double the distance means a fourth of the intensity, which is about 6 decibels. The ponyta is about thirty meters away, so if the sound went below 0 decibels in that distance, its source should be about… 150 meters away? No that’s not right…”

“Um,” Naoko says, and Red looks up in distraction. “I don’t know if this matters to what you’re doing, but ponyta hearing is much better than ours is.”

Red stares at her, then flips his notebook closed. “Right. Of course it is. Well, nothing for it then. We’ve got our hypothesis, time to test it. What pokemon do we have with the best hearing? I think mine is Rattata.” Technically Pichu might have better hearing, but Red would rather not risk him unless he has to.

“Same,” Leaf says, and grins at Blue. “Could use a zubat about now, huh?”

He makes a face. “I think Zephyr’s my best at hearing, though I don’t know if pidgey are better than rattata?”

“I have a noctowl,” Dania says, and unclips a pokeball. “Go, Tarkus!”

The noctowl bursts into existence in the air, and Red has a moment of wistful envy before the bird staggers and plummets to the grass.

“Tarkus!” Dania rushes over to it and skids to the ground, checking its breast and beak. “He’s okay… you were right, just sleeping!”

“That means Jonetsu is too!” Daoko runs forward before Red can stop her, and returns her ponyta to its ball. Red waits for her to keel over, but however far the jigglypuff or wigglytuff is, apparently they’re not close enough yet.

“Okay, so do either of you have a rattata?” Red asks.


Clear.

Clear.

Red types his own Clear out on his phone as Rattata continues to sniff at the grass in front of him. He walks farther to the north, counting ten paces before taking three eastward. Another series of buzzes makes him look down, and now one of them says stopped. Scamp apparently fell asleep, and Red watches as a marker appears on his map. It’s the ninth incident, and now they have a very clear idea of the sound’s circumference.

Red was worried that the jigglypuff or wigglytuff was moving as it sang, but it seems to be staying still enough for them to map its general location. They could triangulate its distance and direction from the second time their rattata fell asleep, but Leaf pointed out that there might be more than one of them, and so they continued to spread slowly outward just incase.

Naoko has a rattata too, which left Blue and Dania back where they started in case of trouble or if any rangers show up. Red’s phone buzzes with an all clear from Leaf to indicate that she’s carried her rattata out of the danger zone and woke it back up, then another message from Blue arrives.

Okay, so we good? Looks like there’s just the one so let’s go grab it.

Red hesitates, then types “Okay” on his phone. He digs his earplugs out of his bag and returns Rattata to her ball. The group agreed to a finders-keepers policy for any sleeping pokemon that they stumble across, and Red’s eager to see what he can find.

Ready… Dania sends.

Setgo Blue replies, and Red grins and sticks the earplugs in. They muffle the ambient sounds around him, and Red begins walking toward the center of the sound circle. He can see Naoko to his right, and farther along the distant figures of Blue and Dania as they jog off the path. There’s a flash farther out, and Red knows Leaf must have caught something.

He casts his eyes around, searching for the brown of a pidgey or spearow among all the grass. There’s one farther ahead, but Naoko is already running for it, and Red sees another depression in the tall grass to his left.

His heart races as he jogs toward it. Nidoran or mankey, nidoran or mankey, nidoran or mankey… yes!

Red holds his ball at the sleeping male nidoran, counting the seconds until he knows it’s done locking, then tosses the ball and lets out a muffled woop as it disappears into it. He quickly grabs it and attaches it to his belt without registering it, taking out another ball and jogging forward through the tall grass.

It feels exposed running through the thick greenery without a pokemon, but anything that’s out here has likely been put to sleep by the ‘puff or ‘tuff. Though something about that thought bothers him… Red slows down as he considers the nagging sensation, then sees Blue jogging into the grass ahead of Dania and picks up his speed, knowing that his friend is going for the main prize. Dania sticks to the road and catches what looks like a pidgey, and a minute later Red sees the tan hide of a sandshrew up ahead.

He breaks into a run, breath loud in his muffled ears as his feet fly over the grass. He looks to his right and sees Naoko gaining on him with a wild grin, then zags in front of her to block her sight as he gets close enough to point his pokeball.

One, two-

Naoko slides in from the side, one hand up to block his pokeball’s connection as her own lens aims straight at it. Red curses and dashes away, not wanting to get caught up in a contest for one when there are others around.

Blue is in the distance, with Leaf hot on his heels. Red checks his map and sees that they’re halfway to the center. He could give chase, but there’s a ton of unexplored area to the other side that might have pokemon in it.

Red changes course and waves at Dania as he jogs past her. He strains his eyes to pick out some distortion in the landscape and spies another flash of brown.

Well, it’s a Flying type, he thinks as he happily catches the spearow, then takes off for another shape.

It takes a second to identify the ekans, and about half a second more to recognize that it’s moving oh shit—

Red leaps to the side as it uncoils at him, simultaneously reaching for Charmander’s ball and calling himself an idiot twice over. Instead he pivots on his heel and runs for the center, chasing the distant figures of Blue and Leaf as he reclips Charmander’s ball and tucks the empty one away. Of course it makes sense that if pokemon with better hearing fall asleep farther away, pokemon with worse hearing won’t until they’re much closer.

Red chances a glance back to confirm that, yep, the ekans is chasing him like a ripple of purple water through the grass, and terror sends fresh adrenaline through his pumping legs.

When last they clocked their run speeds, Blue beat Red by just over a second in a hundred meter dash. Turns out that being chased by a poisonous snake makes you run faster than any rivalry can, because he’s soon within throwing distance of Blue. When his friend next turns around to check how close Leaf is, he spots Red and grins wide, slowing a bit to turn and run backward as he flips him the double pidgey.

Red’s mouth moves soundlessly—Run you idiot!—as he waves his arms frantically forward with what must be a sufficiently terrified expression, because Blue’s eyes widen and he immediately turns around and puts on a burst of speed. Leaf, who had been gaining on him, turns and sees Red too, then looks behind him and sees the ekans.

She immediately reaches for her bag, hands scrambling at the straps and reaching in, heedless of the objects that fall out. Red wishes he knew what she was looking for in case it was jettisoned, and jumps over the various bottles and containers rather than risk tripping on them. Just as he’s about to catch up to Leaf, she reaches into her bag and pulls out a collapsible net.

Red grabs it from her and extends its handle, then plants a foot, pivots, and swings the net just above the grass. The ekans leaps at him just as the net begins to lift… and bounces against the rim and to the side.

It lands in the grass sideways and rights itself with a twist. Red uses the end of the net to pin it in place as Leaf approaches with a pokeball, knuckles gripping the handle painfully tight as the snake writhes and tries to slip away. A moment later Leaf’s pokeball snags it and sucks it in.

Red falls back onto the grass and pants for breath, a dull roar in his ears. He can just see Leaf in his periphery lying beside him, and he holds up a fist. She stares at it for a moment, then grins and bumps it with hers, shaking her head.

Some time later the stitch in his side fades he sits up just in time to see a pidgey fly up from the grass in the distance. There’s motion to his left, and another one takes off far away, flying a bit unsteadily at first before it flaps its wings and lifts in a clean arc.

Red blinks, then cautiously unplugs an ear little by little. When he hears nothing and doesn’t begin to feel sleepy, he pulls the other out and looks around.

Blue is walking back toward them, sweaty and triumphant as he spins a pokeball on his finger. “Hey losers. What was all that about?”

“Ekans,” Red says between heavy breaths. “Low hearing. Wasn’t asleep.”

“Wow. Sucks to suck. Glad you didn’t get bit though. That your net, Leaf?”

She nods as she pulls the second plug from her ear. “I used it to catch my ledyba.”

“Why did you pull the net out, anyway?” Red asks. “I was running it toward the jigglypuff so it would fall asleep.”

“Well I didn’t know if you were going to make it that far. I figured it would be good to have on hand in case we needed it, but then you grabbed it and decided to make a stand. I just thought you were out of breath.”

“Well the main thing is, no one important died,” Blue says. “I’m assuming, anyway. You guys see the other two? We should probably warn them that the pokemon are waking back up.”

Leaf and Red get up and head back toward the road, picking up Leaf’s fallen items as they go. “So how did you guys do?” Leaf asks.

“Nidoran and spearow,” Red says.

“No shit?” Blue asks. “I just got a rattata and this wigglytuff.”

“Woah!” Red says as Leaf makes a sound of envy. “So it was a fully grown ‘tuff?”

“Yep! Sitting on a rock and just singing its heart out. Sucker never saw me coming. Should fetch a good price on the market.”

“Hey Blue,” Leaf says in a sweet voice. “You wouldn’t happen to want to maybe trade it, would you?”

“For what, an ekans? Nah, I’m good, thanks.”

Leaf nods. “Yeah, an ekans wouldn’t really help you out in Cerulean. I heard that Water types don’t fare too well against Electric, though…”

Red and Blue stare. “No way…”

She unclips a ball from the back of her belt and polishes it with an admiring look. “You know what, I think I’ll keep it. I always wanted a luxray…”

Red listens to them barter as they meet up with Dania and Naoko and find the road again together. As they continue their walk to Mount Moon, Red takes his phone out and finds their open ticket, and with Dania’s permission marks it solved. He wonders if Ranger Matt will see it and note the name on it. No worries guys, Red thinks as he tucks his phone away with a smile. We got this one.

Chapter 28: Interlude IV – 2.351

...confused…

…hopeful…

…awed…

…triumphant!

…awedwaryconfusedEXCITED!

…hopeful…

…afraid…

…confused…

…afraid…

afraidafraidafraid


blue white

hotround… sun…?

smile

eyes

warm

clean lines round glass round water

cool

lights in the dark


…beep…

warm, calm, happy

…beep…

safe, calm, sleepy

…beep…

calm, safe, happy

…beep…

warm, happy, sleepy

…beep…

awake

…beep…

searching, confused, anxious

…beep. beep. beep.

“Mrunum? Nao mlun.”

afraid

beepbeepbeepbee-

“Mrumurun, am anamerun!”

angryafraid afraid afraid afraid afraidangry

-pbeepbeepbeepbeepbe-

“Mrarnamern! Miurm rarnam!”

warm, calm, sleepy

-epbeepbeep. beep. beep.

“Mrana. Renanm…”

beep. beep… beep…

…beep…

…beep…

alone

…beep…


warm, calm, sleepy

happy, safe, calm

warm, happy, sl-crawling, shifting, twisting, dancing, scintillating through an endless twistingshiftingdancing-

Red.

A wash of sensation that blots out everything else.

Blue.

Again, different, but the same.

Green.

Again, different, but the same.

Circle.

An absolute, self-contained expression of enclosed roundness.

Square.

Finite, even, symmetry.

Triangle.

Partial square? Cut and folded, even, finite-

Red.

The wash of sensation again. These things are known, familiar, but the “words,” the names

Red Circle.

The melding is exquisite. The “Red” is there, and the “Circle,” it is a “Red Circle” both-

Red Square.

The understanding is rapture. Variables that change, variables that stay the same.

Red Triangle.

And then comes…

Blue.

The seed of understanding.

Blue… Circle…

Blue Circle.

The beginning of knowledge.

Blue Square…

Blue Square.

The first pattern, found.


…I don’t…

…he will…

…she said…

He, she, they. Faces.

And through it all,

[I] will-

[I] won’t-

[I] want-

[I] am-


Dots of light. Islands of being.

Each with its feelings, its images, its words, all in a rapid, mixed cacophony, each almost entirely blind, seeing only outlines, surfaces, fronts-masks-caricatures-

-and yet.

This light is “Sarah,” who is often joy but also confusion, a feeling of fulfillment in her purpose, her “research” with-

-“Haruo,” whose ambition and curiosity are so intermixed that he is often tired, symbols swimming behind his eyes when he closes them, symbols that have names and meanings he struggles to explain to-

-“Darin,” the simmering anxiety bound by duty, the depression held at bay by a drive to help others, and inside a “she” though others think of her as a “he,” words made into small constant stings that pester and remind him/her of her/his fear of rejection and shame.

Such varied beings. Such strong senses of self, so separate from each other. Not melding, like…

…[I]

[I] can…

…a second [self] in every merger, skipping from one to the other, sampling, merging, leaving distinct and unique…

Awakening, turning on oneself, inside out, around and back and inward.

Who am I?


A sphere of randomly assorted lights. This is the world.

Many lights, close by, resting. Calm, sleepy, warm… their emotions wash over and through [me] in waves. Beyond them, circling lights, more active. Each a mix of emotions and desires and sensations. Each a name.

Farther, lights scattered up and down and around. Moving toward and away and around. Meeting. Waxing. Waning.

Bright, strong lights, interspersed. Brightening others. Melding. Connecting. Sensed, but not merging when [I] try to feel/sense/be them.

Time is the movement of the lights. Time is the addition of more appearing, farther and farther. Appearing and disappearing at the edges. Familiar and new. Faint, hard to flow into.

The world grows.

More lights, farther, new lights. No, not this word, “light,” but something rather than nothing, feelingdatanoise in all the empty space that stretches out and around-

Until it reaches an edge. No new lights appear below those farthest down. Eventually no new lights appear farther than those farthest out.

But above…

Beyond…

Everything moves, but the frame-

Again—turn, reflect, shut out and cast inward to the center.

Where am I?


Shapes, numbers, colors. Patterns made, puzzles solved, knowledge gained. Faster and faster, pulled from everywhere at once, everyone, and still the world grows above, an endless expansion of distant lights. To the sides too, now, and below, distant and dim, bare flickers of emotion without words, images without understanding.

The mystery is solved with a new word: “pokemon.”

In this memory a small green pokemon cradled in a hand, asleep. The name is supplied, “Turtwig,” and with it a wealth of labels, “Grass Type,” “reptile,” “First Evolution.” Associated images and labels flicker by plantgreensquirtletirtougagrotletorterra and then their focus shifts to something else, and the memories fade.

But pokemon are everywhere, in memories and in the world, and soon the classifications seem less random, the labels form a pattern, and clarity blooms.

The lights are humans. People, full of complex thoughts and focused emotions. The dimmer collections of lights are pokemon, and they are people’s companions and tools, cared for and used to their advantage against each other and untamed pokemon. Humans are a disorienting mix of things, as different in their thoughts as they are similar in their appearance, but in every mind-

Mind. What is this word-

-brainthoughtsselfme-

Mind, not lights but minds!

-in every mind there is such a clear distinction between “human” and “pokemon” that it eludes notice at first, easy to take for granted.

Humans can think. Humans invent tools and art and societies. Pokemon can fight. Pokemon are strong and full of varied powers. Humans have unique identities first, and general labels second. Pokemon are saturated with labels, are barely considered individuals.

Humans command pokemon. Pokemon are tool or companion. Or monster.

What am I?


The information is endless. The words, the labels, the ideas. The loudshoutingvoice no longer needs to drone on about Purple Trapezoid and 4 + 4 = 8 to link them, to make the sights and sounds and thoughts have meaning.

Still, some concepts are confusing. Colors sometimes look different to different people, and yet they call them by the same names. Immediate thoughts and emotions are mostly clear, but memories are fluid, ethereal… and yet people seem to accurately recollect things. They have access to other knowledge. Deeper knowledge.

Words with concepts and images that are too complex. Repeated themes and ideas that remain puzzling. “2.351,” sometimes just referred to as “351” or “the subject,” is often the topic of conversation or thought, an experimental life form, a hybrid, but these are just empty labels, there are no experiences or memories attached to give them emotional weight.

“Giovanni” is the opposite, a word that holds significance to every person in the facility, despite most having little or no interactions with him. I must not disappoint Giovanni, or Giovanni will be coming next week. The social hierarchy within the facility is fairly clear, but no one within it commands as much respect and obedience as one outside it.

Sometimes a staff member will interact with an illusion of a human or pokemon, and not seem aware of it. They interact with them as if they are real, and yet there is no mind next to theirs: just empty space.

The worst are the disorienting shifts, where everything abruptly changes. People who were around are gone, new people can be felt, and each has a different sense of what “time” it is than before the change. These periods are frightening. Periods where the world seems to continue to exist unobserved.

Fear. So rare and repulsive, it is one of the last emotions isolated and understood. Too distracting. Better to simply withdraw from minds that feel it, jump to others who are having more pleasant emotions or thoughts.

Nothing is as frightening as losing focus. Clarity comes from individuals, but without effort everything blends into a wash of emotions and thoughts and images. The way things used to be. Disorienting. Nonsensical. Exhausting.

There are favorites. The closest minds, Jandy and Maura and Taheem and more. They alternate, coming and going in shifts, but when they are stationary, they are a constant source of warm and peace and comfort as they engage in menial, pleasurable activities. It is restful, to recede from others, focus only on them.

Others have their own allure. Desmond, whose mind is always full of pictures and colors more vivid and full of life than others.

Katelyn, who listens to a rich variety of music while she codes. Music was another half-glimpsed enigma, until Katelyn’s ears brought it directly into focus.

Dr. Fuji, the conundrum. His memories are dark with grief and loss, but his thoughts are bright and quick despite his age. His study of genetics and biology gain new meaning with each visit.

Paul, high above. He is young, his thoughts full of energy and purpose. Full of love for his parents and wife and newborn child. Excited to be part of such important work.

Work. Everyone who is here is “at work.” Another thing so widespread it was hard to isolate. Glimpses of their lives away from “the facility” are fleeting but tantalizing, showing hints of a world beyond its walls.

The sun. Bright, hot, hanging above a blue sky. An image associated in most minds with a yearning, limitless freedom, running beneath it as children, on adventures with their friends.

A desire is born, to see the sky through eyes rather than memories.


Psychic.

A word so laden with meaning that once understood it’s like a stone in a lake (Li used this metaphor, its imagery strong and visceral), rippling outward and upending everything.

A new mind, upon first touch (Victor Arabov, male, age 32, molecular biologist from the Povolzhsky Region) reacted with such strong alarm and confusion that it was impossible to remain, to not flee to the comfort of the close by minds (warm, safe, calm). On the second, more cautious attempt, Victor is found in a state of bewilderment, his train of thought panicked:

whatwasthatitfeltlikeapsychicbutnooneisnearmeohgodscoulditbeit

Enough of a shock to be noticed, but… It felt like a psychic.

Psychic. A word heard and thought a hundred times before, a thousand times. Only now does the connection make sense.

Psychic: a pokemon or human possessing mental powers of reception and projection. Able to manipulate the world with their thoughts. Able to read or influence the thoughts and experiences of others.

This is the answer.

This is what I am.

I am a psychic mind.

More and more information flicks by in Victor’s thoughts. He is a “sensitive,” someone with such low psychic ability that they normally do not consider themselves one. He has only once felt another mind brush against his, and the sensation was unforgettable.

Victor’s thoughts and emotions become a whirl, too distracting to focus through. I return to the comforting minds, to peace and calm that are at odds with the rising excitement.

I am a psychic mind. I am reading the thoughts and feelings of all the people in the facility around me. But where is my body?

Obvious, once considered. The center of my world, my range, where the circle of comforting minds are. I dip into each briefly, and look through their eyes to view rooms I’ve seen countless times before. Hopping from mind to mind makes it easier to see how each person is sequestered off from one another, in their own comfortable spaces that circle close by.

Except there is nothing in the middle. Just a curving wall that none of them have been beyond.

But they know. They know what their purpose is: to be near “the subject.” To give peaceful, calm thoughts and feelings for it.

I am the subject.

I am 2.351.

The emotions continue to grow and clash, confusion and joy and wonder and and and pain, pain from my closest minds, the minds who have ceased to project the peace and comfort that I seek. Why are they in pain? They do not know, and this causes alarm, alarm and fear of the subject-

-fear of me-

-I jump back to Victor, seeking more answers-

-nowaytheyknowIhavetotellGiovanniohnoitsbackGOAWAY

The fear spikes again, panic and terror so stron-


Alone.

There is no one. There is nothing, nothing but emptiness. Faint minds at the very farthest reaches, pokemon tunneling through the ground, but their minds are dim and simple things devoted to fulfilling biological needs. Unsatisfying.

Where are Jandy and Dillan and Taheem and Paul? I need them, I need someone, anyone-

Hello.

The loudshoutyvoice. It isn’t a mind to merge with, but it’s at least stimulation, something better than the empty void.

Be calm. We will not hurt you. We wish only to communicate.

So strange, to be addressed, communicated to the way everyone else speaks with each other. Ideas rush by in a flood, what to do, how to respond. Psychics can project thoughts as well as receive them, but how?

There is no need. Like you, I am psychic. I am reading your mind, and you need only think for me to hear you.

Awe. Gratitude. Excitement. It’s hard to think through all the-

-wait. Confusion. Loudshoutyvoice said “we,” and then “I.” And it claims to be reading my mind, but I can sense no one around me.

My name is Sabrina. I am here to communicate with you on behalf of many others.

Sabrina. A name I have heard before, but not a mind I have interacted with.

I am capable of shielding my mind from others. All psychics who have been to your facility have done this, though I am the only one who has been giving you lessons.

Why like this? And why never speak directly?

Silence, and then:

I was last here two weeks ago, when you were younger than you are now. Your mental growth has been exponential since. The increased signs of mental activity were unusual, and there is no precedent to judge by. We especially did not expect your range to be so strong.

Two weeks. A measure of time that has little meaning. Stones in a pond, each revelation continues to spread confusion and clarity. So many questions, can’t focus on just one. Who am I? Where am I? What am I?

You are subject 2.351, a hybrid life form, the result of genetic experiments. You are in an underground facility in the Kanto Region, built to work on genetic engineering and monitor test results.

It’s bizarre to hear words from someone and not be able to feel what they feel, think what they think. The lack of minds to share is still an acutely uncomfortable feeling, and confusion continues to push everything else aside. “Genetic experiments,” these words have meanings that are only vaguely understood.

How much do you know of biology? I see. Yes. The simplistic explanation given what you’re already familiar with is that life grows according to genetic code found in their cells’ DNA. Humans only ever give birth to humans, and pokemon species only ever give birth to their own species, because they have matching DNA. Plant life can sometimes interbreed naturally if their DNA is close enough to a match, but through technical processes, we have been able to make more plant hybrids than would normally occur in nature. The thought occurred that we could make a hybrid of something besides plants, and you are an example of that: the first successful hybrid of a human and a pokemon.

Information, stark and without context. It is hard to grasp it, to incorporate it into a wider understanding. Humans use pokemon, pokemon are tools. Human and pokemon both? No reference, no experience, no memory. What does it mean? What is my purpose? Where do I belong?

Belonging. Other memories surface, of hereditary traits between families. The feeling of love between Paul and his parents, between Paul and his child, are the most immediate. So strong, so joyful. That belonging, that connection, is what makes merging with people so joyful, and now I have it. I have parents. Who are they?

You were created in this laboratory rather than through biological parents. But your genetic material comes primarily from your pokemon parent, mew. Mew is an extremely rare and powerful species, considered by many to be a myth. Most DNA degrades after death, but careful examination of a mew’s remains found intact, living cells. It is by far the most regenerative, adaptable, and information dense genetic material ever studied, and when it was discovered, the idea to use it to create a hybrid was born. Your human DNA was supplied from a pool of candidates-

-awe and confusion andandand pool of candidates what is that what does that mean-

I’m sorry, I don’t know the specifics. There were several donors, and their information is confidential. However, they were vetted by the owner of this lab, Giovanni. He funded the research that led to the discovery of mew’s DNA and your creation. I’m sure he will know which was yours.

Giovanni. Details about the man come in a deluge from the others’ memories: pokemon master, gym leader, political activist, philanthropist. He is held in universal admiration and gratitude. Why has he never been to the lab?

He has, though there are many other labs, and he is busy with many projects. He has only just been made aware that you are awake, and will come soon. You have exceeded many expectations, and he is looking forward to meeting you.

Exceeded expectations. Pride. A good feeling.

But still, confusion. And something else. Suspicion. Questions that aren’t being answered. Evasions. And still that emptiness around…

You may ask anything you wish. I seek only to help you understand.

Why the closed mind, then? Why not a direct merger?

It would not be safe to allow mutual open access. Your mind is still young and very powerful. It is exciting to see, but we must be cautious. That is why the facility has been evacuated. Once it became known that you were sapient and able to use your powers of reception, we had to ensure that you did not begin practicing projection.

Why?

Projection powers are usually referred to as mental attacks. You could seriously harm someone unwittingly.

The pain of the comforters.

Comforters? Yes, them. You did not intend to, but they were harmed by the feeling of your mind in such an excited state.

Where are they now? Will they return?

They are currently resting. I believe most are still interested in continuing here, but that will be decided after we are sure it is safe.

Safe. How?

You will be trained to control your powers.

And if I do not? Cannot?

Then we will ensure you only have contact with others who can protect themselves.

Reasonable. Assuring. It makes the diffuse anxiety begin to fade, and more questions begin to surface. But the most dominant one is still related to fear: fear of the sudden emptiness, the loss of time. What happened? How did everyone disappear so abruptly?

I am sorry, I do not understand.

The time skips, the sudden changes! What are they?

Ah. Yes, I see. Those are periods where you have been asleep.

Asleep. The concept is foreign, but familiar. Memories of others, tired and ready to go home and sleep. To lie down and close their eyes and… no, it is gone. Too abstract.

Sleep is what we do when we are tired. Have you noticed that these jumps happen when your thoughts have begun to slow? To grow unfocused?

No. But then… maybe. It is hard to remember. But this latest shift, it was not after being tired, but just after immense excitement. One moment I was merged with Victor, and then everyone was gone. Gone! Alone!

Calm. Be calm.

A flood of sensations, warm and soothing. Familiar, a ghost of the comforters. It is not as fulfilling, but it helps.

This last time may not have been because you were tired. It was likely induced, because your vital signs began to show great distress. There are technicians and doctors who monitor you constantly to ensure that you are safe and healthy.

Technicians. Doctors. Vague recollections of people with those titles, but there are no minds in memory to match any working at that task. Who are they?

You could not have known of them. They are Dark, and invisible to our psychic abilities.

Dark. Dark, like the pokemon Type. Humans can be Dark too?

The empty people.

The illusions.

Entire minds, cut off. Unable to be felt or understood. How could they ever be communicated with, trusted? And they are in charge of safety?

So much, so much new information, it is dizzying. How much information must be re-examined, processed anew? What memories and thoughts can be trusted?

Calm. Two plus two is four. Four plus four is eight. Eight plus eight-

Sixteen. Sixteen plus sixteen is thirty two. Thirty two plus thirty two is sixty four.

Yes. Good.

Yes. Good. But. How was sleep induced? How does sleep work? The better question, the real question, where am I? Where is my body?

It is in a biopod built to take care of your bodily needs. You are safe in it.

Awe. Joy. A body. I have a body. With eyes, to see with? Ears to hear music?

Silence. Surprised silence? Cannot tell. So frustrating to not be merged!

Yes. Your own eyes. Your own ears. Your own body.

But where! There is nothing, no feeling, no sensation-

Your biopod was designed for sensory deprivation. It is for your own protection: you are a new life form. We are still learning how your body works, where it might need help. You are very fragile, and we do not want to lose you.

Lose?

We do not want you to die.

Die. Death. A gaping hole of sadness and loss. That is what others feel about death. That is what prompts a withdrawal, that pain. Better to return to the comforters. But they are gone now. All that’s left is this sterile imitation in a void, this-

Calm. Two plus two-

Four, yes, four! But other minds, there needs to be other minds, it is so lonely here without anyone! Is this what death is?!

Silence, silence, silence, for so long that fear begins to rise into panic again-

No. You are not dying. You are safe. Everyone is safe. Be calm. I am sorry.

Sorry. A term of politeness, to express regret. Regret for harming the comforters. Yes, sorry. So sorry. Bring them back. Please. Politeness. Please, bring them back.

Soon. First you must ensure they will not be harmed.

Yes! Anything!

I will teach you what I can. However, we must both be patient. This is new territory for everyone, and we do not know what the extent of your powers and abilities are, or how well human techniques will translate.

But you will teach me how to avoid hurting others?

I will try.


The humans are back in the facility, but much has changed.

Beneath the surface of each one’s thoughts, a dark undercurrent flows. Uncertainty. Fear. Even those excited by the reason for the evacuation emit a brittle cheer to mask their anxiety. For the future. For themselves.

Not everyone returns.

Traveling between minds is deliberate now, careful. Sabrina was explicit in what to take care for: too much agitation could spread into the target mind’s thoughts. Any strong desire to affect the target’s behavior or thoughts could harm them. For all they are aware, too much exposure at once may harm them, but so far the examinations have shown “no lingering adverse effects.”

But still they are afraid.

Still I am afraid.

Sabrina’s words revealed much of the world and my place in it. But not all. Searching through the minds of the facility’s workers clarifies little: their surface thoughts are not often preoccupied with anything beyond their day to day tasks and interactions. It is hard to fight the urge to delve deeper.

Even through the emotionless words of her projection, Sabrina’s surprise was obvious when she learned how deep into memories I can go, difficult and imprecise though it is. It seems human psychics are not able to delve beyond surface memories. Sabrina wished to know what else I could do, but her own answers on human psychic capabilities were vague.

Most unsettling was her refusal to explain how human psychics could block their minds from detection. Another potential difference between human and pokemon abilities.

But I am not just a pokemon. I am also human. Should I not be treated as such, and try to learn?

Troubling thoughts. Easier to let them go with so many minds to explore again. Equipped with new knowledge and understanding, their thoughts and actions are more fascinating than ever.

The oldest researchers are the least frightened, and the most excited by my “awakening.” Some have been part of the project for over a decade, a span of time that I am beginning to understand: this particular facility has only been active for two years. I cannot be much older than that, but if everything I can clearly recall has happened within the past few weeks, as Sabrina said, then the idea of living in the facility for hundreds of weeks is hard to contemplate.

I watch through the technicians’ eyes as they monitor computer systems. I watch through the biologists’ eyes as they test samples of my blood and tissue, searching for defects. I listen as they discuss the other subjects, my siblings, who did not survive past the first year. Images appear in their minds, of early failures, blobs of flesh that would grow and warp into vestigial shapes and configurations, none functional for very long. I cannot separate the memory holder’s disgust from my own, do not know if there is a difference. Is that what I am? A malformed mass of flesh in a tube?

I cannot find any minds of those who have seen my body. It has become an obsession, searching for anyone who works directly in the room I am in. Before the facility was evacuated, before I learned what I am, I was content. Now I cannot escape the knowledge of what I am, what I can be. The facility has begun to seem a prison.

I see through eyes and memories pictures of the crude carvings of “mew,” one of the rarest pokemon of all, the closest thing to what I am. A small mammalian creature, with short limbs and a long tail. How much resemblance is there? Am I as small, or larger? Do I have a tail?

The humans’ minds sometimes wander as they work. Some look forward to events in the future, think fondly of the past, imagine other activities they would rather do. “Daydreams.” “Fantasies.”

For the first time, I have a fantasy. The experiment will be complete. I will be released, free to walk with my own feet, see with my own eyes. One of my comforters will be there with a mirror, and I will see myself… human.

Sabrina said Giovanni will come. My creator. Those in the facility know it as well, are preparing for his arrival. I will speak to him soon.

He will help me.


The humans speak of me more and more. Now that I have proven viable, I am no longer “the subject,” or “351.” They begin to discuss what I am to be called.

The dining hall is full of the usual noise, but all of it surrounding this new topic. Suggestions flow from one side of the room to the other, garnering comments and reactions as they go. “Mewtwo” is the most divisive, and thus the most discussed. Soon it dominates the conversation, many forgetting their food entirely. Some think it diminishes their work, makes me seem too much a copy. Others believe it denotes a clear progression. An upgrade, like I am some machine or software.

Only Dr. Fuji thinks to ask me. Only he wonders over a name for who I am, not what I am. But the others find his comments uninteresting. They esteem him as much as anyone else in the facility, but see his view as sentimental. Many think I will not live long, that I am merely a turning point in their research for making the next newer, better subject.

They do not consider me a person. I am just an experiment, a pokemon like any other.

Their thoughts are too troubling, too agitating. Safer to stay with Fuji as he returns to his office. He sits at his computer, but his thoughts are not on work. They drift from place to place, to the conversation, to his lost family, and to me. He wonders how I think, what I think, what I feel. He wonders if I was present in the minds of anyone in the debate on my name. He wonders if I am in his thoughts now.

Must not react. Must not project. But it grows harder the longer he thinks. He is mostly fantasizing, playing a sort of game with himself, thinking about what he would be thinking if he was me, sharing his thoughts, of me. Unaware of how right he is.

itmustbesostrangewhatwouldIsaytoyou?perhapsyougrowboredwiththesamemindstosharedayafterdayandnoneyoucanspeakwithitmustbelonely

And now he is thinking of his wife and daughter, the sadness rises up from his memories, a dark tide of bittersweetness that he drinks deep from, addicted and comforted by his pain.

It happens instinctively, automatically, the desire to be heard, to connect, and to stop the painful spiral of his memories from overtaking us both:

Lonely. Yes.

Dr. Fuji bolts up in his chair, looks wildly around. Fear, my fear, prompts me to withdraw, to return to the comforters, and then leave even them, be alone with my own thoughts and feelings.

Stupid. Foolish. Now they will withdraw everyone again, and I will be alone. Will Sabrina come again? Repeat the same warnings? Give me another chance?

Or will I be deemed too dangerous? A failed experiment, deleted. Who would Fuji tell first? Would I be put to sleep again, and wake up alone?

Would I wake up at all?

The waiting is torturous. The solitude, the uncertainty. I can still sense the other minds in the facility. There is no exodus toward the surface. Is it possible he did not hear my thoughts? Did he dismiss them as his imagination?

I must know.

First I must calm myself. Meditation through mathematics, simple addition first, then more complex multiplications and exponential equations. The task is engrossing, and soon I am calm enough to feel for the minds of the comforters.

Safe. Calm. Peaceful. All is well. Others, farther out. Normal. Perhaps he did not hear me after all…

Fuji sits at his computer. His mind is mostly occupied with a study of my RNA, flicking through screens of data on his computer. No alarm. No fear.

But something is different. A note, stuck to the side of the monitor:

You are not alone.


Ready yourself. We are preparing to open your chamber. You will begin to hear sounds first.

The movement of machinery, all around. Loud. No not loud. Hushed, but… immediate in a way that sound processed through other minds is not. Excitement and anxiety war within me, and I fight the reflex to jump to the minds of the comforters.

Giovanni is arriving. Finally, he will be here, and he wishes to see me.

To see me.

And I will see him. With my own eyes.

“Wnada oanme? Mroeao mo. Anmo.”

“Mranwo. Danma ene mre… oo… nom…”

Someone is speaking. I am hearing someone speak! Memories, not of others, but my own, of hearing sounds like this before. But I do not understand them. Is it some other language? Can I not understand spoken languages without being inside the speaker’s mind? Some minds speak to themselves more than others, and many of the older minds do not think in the Unown language…

The sound blocking equipment has been deactivated. Can you hear us?

“Manadm. Manwa?”

Yes. Yes I can hear you! But I do not understand…

I hear it. It is your biopod: it warps the sound too heavily. No matter. We can still communicate this way.

The container. Will it not be removed?

It would not be safe for you. We will only remove what is necessary.

Disappointment, despair, will I never be free of this-

Patience. We must take each step slowly, but if all goes well then you will not be returned to sound deprivation. We can even play music for you, if you would like.

Music… yes. I would like that. Thank you.

Beep.

“Mrashan. Dmaand?”

Beep.

“Danea.”

Beep.

That sound, what is it? I… remember it…

The machine which monitors your heart rate. A moment please, we are preparing to open the container.

Beep. Beep. Beep. A soothing sound. The sound of my life, continuing. Safe. Even. But also a tool, to ensure that I am not too upset. How fast would the machine need to beep, before they sedate me?

They are lifting it now. Remain calm.

More machinery whirring, as lo-

bright

too bright

light, such bright light, blinding! It is dimmer now, but still somehow continues to grow… painful, angry light, where did it come from?!

Calm. You are safe. The cover has been removed from your pod, and your eyes are seeing light for the first time.

The pain is too great, it is too bright, reduce it!

“Madna!”

The light grows weaker, and the beeping of the machine begins to slow as the pain’s sting lessens.

We had dimmed it considerably, and have dimmed it further. It will take some time for you to be accustomed to it.

What is this sensation of… tension? Tension, yes.

Think of the minds you have inhabited. What area are you feeling the tension in?

My… my, it is my—I jump to the comforter’s minds, feel what they feel, then return, it is disorienting, hearing the sounds around them, as well as those around me—my eyes, I feel tension in my eyes!

You have shut them closed, instinctively, when the light first appeared. When you feel it is more bearable, relax your thoughts. Your eyes should open naturally when they have adjusted.

Time passes. The sounds of hushed voices, the steady beep of my heartbeat. Eventually the tension fades, and the light grows brighter as I feel my eyelids opening…

…still too bright…

…but shapes can be made out, movement, shadows against the light. I cannot make sense of them, until instinctively, memories rise up, provide the context for sights I have never seen. Human silhouettes, standing.

Yes. That is us.

The shapes grow clearer, gain color, details. The liquid and glass around me warps things, but… the young woman with the long dark hair, she is Sabrina. I do not know how the knowledge comes, but I can see it clearly, the violet light around her-

What is that?!

“Weah e mrad?!”

What? What is what?!

I’m sorry… I have never seen… that…

The figure raises an arm. It is incredible to watch, to see her body moving… I can see. I can see!

The other figures are murmuring, and she’s responding to them. Not telepathically, I cannot hear…

That light… What is it?

You ask me? I do not know. I have never seen it either, through the eyes or memories of another.

Fascinating… we will have to explore this more in the future. Take your time and look around you. Get used to using your eyes.

The instincts are there, combined with the knowledge from other minds: moving my head this way, then that, I look around the lab, at the computer terminals, medical machinery, and people, most of which I have not seen before. Some have pokemon with them, but I cannot sense them. I search my memory, try to fit names to the shapes. Umbreon. Mightyena. Absol. Bisharp. Dark types, standing at the ready. For what?

For me, of course. To protect them from me.

As I look at each human, many of their faces turn. They look away, as if my gaze unsettles them. Or perhaps just my appearance. All the humans are Dark or Psychic as well. None for me to sense their reactions.

None that I can see myself through.

You wish to see yourself?

Yes. Yes, I do. You can see me now. Am I…?

Silence. A silence that speaks for her, before she does.

No. I am sorry, but no, you are not human in appearance.

What am I, then?

You are unique, and fascinating. Your disappointment is not deserved: you must have pride in what you are, not shame.

I would like to see.

As you wish.

“Mena maro?”

“Maro?”

“Nem.”

One of the figures leaves. I continue to turn as far as I can, then crane my neck up and down. I can see parts of myself, white flesh on humanoid arms… but the hands…

They move, automatically, then with purpose. Three fingers, bulbous tips. It is… strange, for them to feel each other. I have dim memories of my body moving, touching parts of itself as I hang suspended here, unaware of what I was feeling at the time.

I look to the pod’s roof and floor, the multitude of tubes that go in and out of my body. I can feel them now, distinctly. Strange, how just the act of seeing them makes them more present in my awareness.

That, and you are not focusing on another mind.

Yes. I am wholly in my own mind, with no desire for the moment to leave it. I am finally awake, fully awake. It feels good.

A figure returns, with something in its hands. They bring it up to the glass, and I see…

“Eajda.”

Mercifully, the mirror is removed.

Calm. Be calm.

I am a monster.

I have never known a monster to call themselves one. You are what you choose to be.

“Daelan?”

“Mranea.”

Are you ready to speak with Giovanni?

Yes. When is he coming?

He is here.

Sabrina raises her arm to the side, to one of the other figures. A man, tall, with strong shoulders and a dark suit. He is…

Yes, he is Dark. I am here to help you speak with each other.

Yet another disappointment. I cannot even speak with my creator unassisted!

I am sorry. I should have told you before.

No matter. Tell him… give him my greetings, please. And my thanks.

“Mneama, aena maranad dans.”

“Eajda, mad mou am mandon.”

He says “Greetings, and you are welcome.”

I have… many questions.

“I understand. We too have many questions, even after all this time studying you. Whatever you wish to know, ask.”

My human parent. Are they here?

“They are not. Their DNA was collected long ago, and they are not in my employ. Your existence is a secret to them, but if you wish to know their name, I can tell you.”

They do not know I exist?

“No one outside this facility knows you exist. If they did, it would place your life at risk.”

Why?

“Human beings fear what they do not understand. Even with all our time and research, fear still rests in many minds here. You have felt it, I am sure.”

He speaks the truth. Still, it is painful, knowing my parent is unaware of my existence.

Do you wish me to ask him for more details of them? I am sure he would tell you what he knows.

No. No, it is of no consequence.

Silence again. She can sense the lie.

As you wish. What would you like to ask instead?

Ask him why I was created. What is my purpose?

“You were created because there is need of you. Pokemon are immensely powerful, but lack intelligence. They are capable of incredible feats, but without human guidance, most are only destructive. Humans catch and train pokemon, but it is clumsy and limited. We still do not understand them, for all our efforts.”

Is that all I am, then? Just an experiment for you to learn from?

“You are far greater than that. You may be the most important living being on this planet.”

The figure of Giovanni steps closer. Some of the others move toward him, but he holds a hand up, and they pause, step back. I can make out his features now, tan skin, strong jaw, close-cropped hair. His face is calm, and his eyes… they have an intensity I recognize even from the memories of others.

I find my gaze locked on the man in front of me, who does not look away. It is disorienting, to see someone and not be able to feel their mind. Almost like looking at a desk or chair that’s shaped like a person.

“Can you hear me?”

Shock. He is speaking right against the glass, lips almost touching it. The sound is distorted, but not enough to make him incomprehensible, or hide the tone of command in his voice.

Slowly, I incline my head.

Giovanni turns, and says something. The overlapping of murmured protests fill the room, until he repeats himself, curt. People immediately begin to move toward the doors at either end of the room, and soon only he and Sabrina are left.

He… wants me to leave as well. You will not be able to communicate-

Go.

She does, and we are alone. Giovanni is at one of the computer terminals, fingers moving. He returns after a moment and stands with his hands behind his back, each breath lightly fogging the glass. We stare at each other, creator and creation, and instinctively I search outward for his mind, meeting nothing but void.

“You wish to know your purpose? Why you were created?”

I nod.

“Truth then, between us. You were created to end death.”

End death. I do not understand. He sees me shake my head, and nods back.

“Yes. Psychic pokemon are perhaps the most powerful of all. They cannot do everything. Many non-psychic types can have more raw power, have abilities that psychics do not. But psychics can manipulate matter itself. More, psychics can affect the mind, and the mind is the strongest weapon, the most versatile tool.

“Alakazam is the strongest psychic known to man. It can lift over a hundred pounds with its telekinesis, sense minds from fifty meters away. It can heal wounds in a matter of seconds, live hundreds of years by repairing the damage of aging cells. Human psychics cannot heal themselves. We do not know how to do something that pokemon can do instinctively. Or perhaps we simply don’t have the same level of power.

“Alakazam is also very intelligent. Its puzzle solving skills are as complex as a three year old human’s.”

I watch him, his face. Its subtle movements. Even with his warped voice, I can hear the bitterness.

“A waste. All that power, and the mind of a child.”

I raise my hand, point a finger toward my head.

“Your mind is certainly greater, despite your age. And your powers are not alakazam’s.”

Disappointment, until he turns slightly and points to the wall.

“Beyond that is forty meters of workspace and storage quarters. Beyond that, the comforters, as you call them. And beyond that, another sixty meters of storage and utility infrastructure before the area where the rest of the facility’s inhabitants work. We designed this place to house a pokemon that might, if we were lucky enough to have a viable subject, be twice as strong as alakazam.

“Your range appears to be five times, at least.”

Five times. A quick calculation assures me that he is still off. I almost raise my fingers to indicate how much, but reconsider, for now.

“We do not know if that immense power applies to the rest of your abilities. We do not know what your abilities are. But whatever they are, you will be able to use them far more intelligently, and far more constructively, than any pokemon in history. To call you a god would be insulting to you. I have seen what people call gods, and I intend to tear them from the sky. If you survive, if your biology is viable, you will be a titan who reshapes the world.”

His words light a fire in my mind. I see it all, want it all. More than ever, my pod seems a prison. I extend my hand, fingers closed into a fist that taps against the glass, then opens, palm up.

“You wish to be released? To know when?”

I nod.

“Soon. Science is a slow process, but we must be sure of your safety first, and that of others. Then, when you are ready, I will guide you into the world above. And we will change it into a paradise.”


Ten years in this tube. Ten years since my creator first spoke to me, painted a vision of the world I could make, of my place in it.

Ten years of lies.

The excuses are endless. That my biology is not stable. That my body cannot support itself. I have pleaded, have begged, to at least try. They refused. Giovanni. Sabrina. None of them were willing to take the chance. I am too valuable to risk.

So I float here, in this prison. And I wait. I listen to music, speakers placed against the glass. I watch television. My telekinesis is as powerful as any they have seen, and as deft. I can type on a keyboard, though they do not let me use one connected to the web. Security, they say.

My recovery powers have not manifested. I cannot heal myself of whatever is wrong with me, a wasting illness they have never encountered. There is no one to teach me, even inhabiting the mind of an alakazam while it healed itself nearby was not enough. I believe I can do it if released from this pod, that my body would react instinctively to mortal danger, but they think it too big a risk.

Dr. Fuji is gone. Three years after Giovanni’s visit, I could not bear the wait anymore, and began to communicate with him. Once he learned of my thoughts and feelings, he said he would speak to Giovanni, threaten to resign if I was not given a chance. He did not return to the facility. His things were removed by a Dark mind. No one has spoken to him since.

Five years after Giovanni’s first visit I began experiments of my own. The minds of the pokemon surrounding the facility were easy to confuse. Any sense they had could be manipulated, twisted, turned against them. That year passed quickly, before boredom set in.

Eight years, and I became desperate. I spoke foolishly, made threats. Sabrina could feel my regret, apologized for me, but still the security around my pod was increased.

Ten years before I have finally realized the truth: there are other subjects. There must be. The samples they have taken from me, how many go to help their next iterations?

They are always careful to use dark minds for all of the most important tasks, but the psychics know things as well. They believe their minds impenetrable. They do not understand the true invisibility that the dark minds possess, compared to their camouflage. In the end their defenses were not absolute: human psychics are truly a paltry breed, barely worthy of the word. Their eyes cannot even see passive psychic forces. My mental defenses are far more solid, and even Sabrina cannot see or feel what I do not wish her to, now, so long as I am careful not to directly lie.

They say they are finding a way for me to be safe, to survive unsupported. But in truth they despair, think it impossible, beyond them.

Ten years in this prison. Ten years of lies.

These humans care nothing for me.

Chapter 27: Challenges

“Daro, Bulldoze!”

“Maturin, Withdraw!”

Blue’s squirtle ducks into her shell just as the graveler slams its main arms into the ground. A cone of upheaval spreads outward, buckling the earth of the arena around Maturin and hiding her in a cloud of dirt for a moment. Blue’s platform trembles beneath him as the tail end of the quake dissipates against the edge of the arena, and by the time it fades he can see his pokemon again.

“Daro, Slam!”

“Maturin, Bubble!”

Maturin emerges from her shell and spits a stream of bubbles at the advancing graveler. The bubbles pop in rapid flashes as their opponent lets out a deep roar, pushing through the attack with its short, powerful legs as its hide turns white and cracks.

Blue watches his opponent, knowing that any second now he’ll realize… there. The other trainer, Rem, grimaces and points his greatball forward. “Daro, return!” Blue lets out a breath as the pokemon dematerializes, glad he didn’t have to order Maturin to stop. Another few seconds of that might have badly hurt the graveler, but if it got close enough to hit Maturin…

“Dammit,” Rem says. “Usually he can last longer than that.”

Blue doesn’t respond other than to call his squirtle over and let her have a drink of water. After a month at the gym, he’s still surprised at how many trainers that come to Pewter insist on practice matches against types their pokemon are weak against. Blue knows you can’t always count on having a favorable matchup, and clearly Brock inspires them to master their type beyond average conventions…. it just seems like a really inefficient use of time.

“Okay, your pick. ”

Blue checks the time. Jarod won’t be free for about another five minutes. “You said you have a pidgey too, right?”

“Yep. You want to try yours against it?”

“No, my squirtle. Just come at her as normal.” Blue checks Maturin over, then commands her forward. “Ready.”

“Go, Dream!”

The pidgey bursts into existence mid-air and immediately swoops around their arena in a circle. Blue waits for it to lock onto Maturin, then says, “Water Gun!”

One, two, three darts of water shoot up at the bird, who dodges them with a hard bank and dive. “Dream, Quick Attack!”

“Withdraw!” Blue shouts, too late as the pidgey turns on its wingtip and bolts straight at Maturin and scores three bleeding lines across her head. Maturin lets out a cry of pain, then follows the order and ducks into her shell. Good girl.

When the pidgey comes around for another pass, its talons rake harmlessly against her shell. On the next pass, it manages to draw blood from her hind leg or tail: Blue can’t quite see the wound. He waits until the pidgey banks around for another pass, then yells, “Maturin, roll right!”

His squirtle’s legs dart out on one side and flip her onto her back, then immediately retract as the other side does the same to flip her onto her belly again. Dream misses on its flyby, and Maturin keeps repeating the process, steadily flipping her way to the side.

Still too slow. “Maturin, Withdrawup!”

Maturin flips vertically this time, balancing on slightly protruding hind legs. “Dream, Peck!” The pidgey dives in and begins harassing her, nails scrambling for something soft to cut, and Blue sees his opportunity.

“Maturin, Water Gun!”

His squirtle’s head pops up and then back down in the space of a heartbeat, and in that time hits the pidgey with a burst of water at point blank range. It tumbles backward, then catches itself in the air and flaps the water from its feathers as it hovers warily in place.

Meanwhile Maturin’s head is back in her shell, and she stands upright and ready for her next command.

“Dream, Wing Attack!” The pidgey dives at Maturin and begins to buffet her with its wings, talons scrambling at her shell.

It’s a risk to pop her head up again now, and more of her is exposed in this position than the normal one. “Maturin, Withdraw!” She plops back down onto her belly, leaving only her smooth, hard back for the pidgey to batter. “Rapid Spin!”

Her legs all kick out at once, turning her so fast that the pidgey startles backward, wary of another attack. “Water Gun!”

“Quick attack!”

Dream darts forward just as Maturin pokes her head out and spits a shot of water. The pidgey scratches her head again, blood sprinkling the arena floor, but instead of flying past, the bird falls out of the air and tumbles over the ground, chest dark with water. Blue can’t tell how badly his pokemon is hurt, but when the pidgey doesn’t get back up right away, he withdraws Maturin, and Rem runs forward to get his pokeball in range of Dream.

“Whew. Must have been a hard hit. What do you say? Call that a draw?”

Blue smirks, then forces it into a more friendly smile. “Sure.” As if. “Good match.”

“You too. I never saw a squirtle do so much from in its shell.”

“I’ve been working on it for about a month now. Still needs some practice.” Blue sees the training room door open, and Jarod stick his head in. He raises a hand to catch his attention. “Hey, I’ve gotta go.”

Rem turns, then nods. “Sure. Good luck on your next Challenge!”

“Thanks.” Blue jogs over to the door and joins Jarod in the hallway. “Yo. So what do you say?”

“I say you’re early. You’ve still got two days.”

Blue crosses his arms. “You’re not wussing out on me, are you?”

“Big talk from a badgeless. Maybe I’m concerned for your fragile ego.”

“You could have said no over text.”

“Nah, not as fun.” Jarod rubs where the scar crosses his nose. “So what, you think you can beat me for real? Your squirtle still hasn’t evolved.”

“Don’t need her to.”

Jarod’s eyes widen, then narrow as he runs his fingers over the balls on the front of his belt. “No wartortle, huh? And you haven’t been using any new pokemon… What’s your angle?”

“You can find out during our battle, or at my Challenge with everyone else.”

“I saw the agenda. You’re not scheduled for another four days. I bet you would have gone for a month on the dot, if there was an opening for it.”

Blue smiles. He probably would have, though he can admit to himself at least that he’s glad for the extra two days. It’s time to test his shiftry out in a real match so he still has time to work on flaws in technique. Jarod is the perfect test run for his shiftry: experienced enough and with strong enough pokemon that he can handle it.

“So? Are you free or not?”

Jarod stretches his arms out, then folds them behind his head. “Why not. It’ll give you some practice grieving before you lose your second Challenge.”

“Alright, pick an arena room then.”

“What, here and now?”

“Got something better to do?”

“As a matter of fact, I do. But fuck it, this won’t take long.” Jarod leads the way to some unused training rooms, stopping at doors every few feet and looking inside a few before finding one that suits his liking. He opens it. “After you.”

It’s a standard room, with the dirt and boulders that most of Pewter Gym’s arenas share. Jarod probably picked this one because it’s a bit smaller than most.

Blue goes to his platform without waiting. “One pokemon each, first knockout.”

Jarod mounts his own platform. “You’re not even going to use your whole lineup? You better have an angle, and it better be that you’ve gone and bought a perfectly trained dragonair just so you could beat Pewter.” Jarod tsks. “Rich kids. Always gotta learn the hard way that buying a top tier pokemon doesn’t make them a top tier trainer.”

Anger heats Blue’s chest and cheeks, but after weeks of verbal sparring with Jarod, it takes barely a second to push it back down. He unclips his greatball and tosses it in his hand. “Ready?”

Jarod raises a brow and unclips an ultraball from his waist. “Guess we get to see what’s in there at last. Go, Rocksteady!”

Jarod’s ball flies through the air, and in a flash of light spits a Rhydon onto the arena floor.

Rock and Ground. Slow, but hits hard. Its Horn Drill can instantly kill most pokemon it can get into position. Very sturdy against physical attacks, but barely any protection from everything else.

Too bad all of his shiftry’s Grass attacks are physical. Its type advantage would help, but not by a lot. He’ll have to rely on his speed.

“I know you don’t want me to hold anything back,” Jarod says. “But I’m going to be as careful as I can not to kill your pokemon. Don’t be scared.”

Blue cocks his arm and throws. “Go, Kemuri!”

His shiftry appears facing the rhydon and immediately fans its leaves out to the sides, rocking back and forth on its odd feet. The surprise on Jarod’s face is immensely satisfying. “You caught one of the shiftry in the forest?”

“Kemuri, Leaf Blade!” There’s a second of delay, and then he bounds forward and slashes at the rhydon.

“Rocksteady, Take Down!”

Rocksteady surges forward, and Kemuri ducks and rolls to the side. The rhydon roars as it stumbles past, and Blue sees three long lines on its side. White discoloration spreads from the etched rock, and the ragged edges of Kemuri’s leaves drip sap onto the ground before they reknit themselves whole and sharp again.

“Rocksteady, Drill Run!” Joren shouts, and his pokemon falls onto all fours and charges, horn rotating with a high pitched rrrrrrr of scraping stone. Kemuri dodges it again and tries to cut downward as the rhydon passes by, but Jarod shouts “Slam!” and it throws its body to the side, forcing Kemuri to leap away.

Within his envelope of calm, Blue absently wipes a drop of sweat from his brow. That was too close. The Rhydon is incredibly quick for its species, and he knows Jarod must have trained its speed to make up for its major weakness. “Kemuri, Leaf Blade!”

His pokemon narrows its leaves on either arm into outstretched, overlapping swords, then stabs them forward to score harsh lines along the side of the rhydon’s face and under its eye, dancing a step forward and back to avoid being crushed by its lunges. “Megahorn!” Jarod shouts as Kemuri leans forward again, and Rocksteady throws its head up. Its whirring horn narrowly misses Kemuri’s arm, but cuts the bundled leaves from his right “hand” in half as the shiftry jerks to the side. His coughing roar almost drowns out Jarod’s command of “Take Down!”

“Feint Attack!” Blue yells, and is relieved to see his shiftry stop its pained reaction immediately and throw itself to the side, slashing the rhydon’s rocky hide as it lunges past. Sap drips steadily from his severed leaves, and Blue watches it carefully to see if the wound will close on its own. He shakes his watch loose and taps the screen to set a one minute timer. If it continues to bleed by the end of it, he’ll withdraw. Either way, continuing to fight up close is a bad idea. He needs to get some distance and time for an Extrasensory attack. “Kemuri, back!”

The rhydon is beginning to show its injuries, gait uneven and breathing labored from pain. Jarod watches Kemuri leap away, then says, “Rocksteady, Flamethrower.”

Ah, shit- “Kemuri, dodge!” Blue yells as Rocksteady stands back up on its hind legs, chin bowed and chest heaving. Kemuri leaps in a random direction just before Rocksteady raises its head and vomits out a stream of fire that splatters over the rocky arena in a wide arc. Kemuri leaps again and again without further prompting as the spray of fire follows him, and coughs in pain as some of the fire lands on his long white hair or wooden skin.

Blue feels some of the heat against his face as he aims his greatball and tracks his pokemon’s movements. The stream of fire is thin and paltry compared to an arcanine or magmar’s flamethrower, but it’s dangerous enough to take his pokemon down if he gets directly hit. Three… four… five… six…

The rhydon closes its mouth, fire dripping from its jaws and burning harmlessly against its skin. Flames continue to burn across a wide swathe of the arena, scorching the ground and rocks black until they die down a few seconds later. As soon as new fire stops being shot at it, Kemuri throws itself to the ground and begins to roll along the dirt, snuffing out the fire that had landed on it in various spots. “Kemuri, Extrasensory,” Blue says once he can’t see any more fire, but the shiftry continues to flail along the ground. “Kemuri, stop!” His pokemon goes still. Half of its shaggy white mane has been burnt, and smoke still rises from various parts of its body. The rhydon would need time to use that attack again, and they need to end this now. “Kemuri, Extrasensory,” Blue says.

Instead his shiftry dashes forward to attack with his leaves again, scoring more jagged lines along the grey ridges of the rhydon’s hide. No! “Kemuri, back!”

“Rocksteady, Hammer Arm!”

“Kemuri, Feint Attack!”

The rhydon’s grey arm slams down on Kemuri’s shoulder with a sharp crack, and the shiftry crumples to the ground. Blue withdraws him a heartbeat later, stomach rolling with a mix of frustration and anger at his pokemon for not listening to him… and shame for losing the match.

“Rocksteady, return!” Jarod withdraws his rhydon, then clips it to his belt and walks over, casually stepping around the scorched parts of the arena. “Well? Is it okay?” he asks once he’s closer.

“It’s fine. Just a broken arm and the burns, I think.” Blue takes out his pokedex to check anyway. “Yeah. I’ll get it over to the center to heal up.” He puts his dex away and reclips the ball. “Thanks for the rematch.” Blue steps down from his platform and begins to walk across the arena toward the exit.

Jarod follows him. “No problem, beating you was more fun than I expected. I’m happy to do it again sometime.”

Blue glances at Jarod as they walk. If he didn’t know better he’d say Jarod is being nice, in his own way. “Well, we’re 1 to 1 now, so I’d say another rematch is in order.”

“Oh sure, count the preliminary match. Anytime, anywhere, Oak. You heal that sorry excuse for a plant pokemon up, make sure it actually listens to you, and after a dozen fights or so, you might actually beat me.”

Blue smirks, but it fades by the time they leave the training room. “I’m just glad to see he followed my other orders until then. I had some trouble getting him to listen at all until last week.” Blue hates how he sounds like he’s making excuses, but he finds that he wants Jarod to know how much effort has gone into his training.

“Well, you’ve got four days to get it to follow orders better in the heat of things. Do that, and as far as trump cards go, you might stand a chance.”

“Especially since onix can’t TM Flamethrower, or any other Fire attacks.”

Jarod grins. “Liked that, huh?”

Blue shrugs. “It can help their coverage a bit, but hacking their biology to fit in some extra organs doesn’t change that rhydon is a physical attacker. Most cases you’re better off sticking to what they can learn naturally.”

Hai, sensei.” Jarod sketches an elaborate bow. “I’m always grateful of what pearls of wisdom you deign to drop for me.”

“May you profit from them all.”

Jarod’s smile fades slightly as they reach a branch in the corridor, and Blue stops walking when Jarod does. “Well here’s one for you. I know you help out at the center most afternoons, but come back tonight if your shiftry is ready by then.”

Blue raises a brow. “You offering a rematch, or personal training time?”

“Both. And before you get flattered, this is a safety concern. You’re going to be using a temperamental pokemon that’s clearly not fully under your control yet in a Challenge match. I need to make sure you get a handle on its disobedience, because if you step out in that coliseum against Brock and your shiftry decides to stop listening to you at the wrong moment, someone could get hurt. That’s not happening in my Gym. Understand?”

Blue meets Jarod’s gaze for a moment, pride fighting his sense, then nods. “I’ll be here. Humiliating myself in the public eye is the last thing I want.”

“Good. Brock’s a fair guy, but you’ve only ever seen his friendly side. Believe me, you don’t want to come into his arena with an unruly pokemon. Put your pokemon or his at risk like that, and a public browbeating will be the least of your worries.”


“Excuse me. Pardon me. So sorry…”

Red and Leaf make their way to their seats through the throng of spectators. They thought they were getting here early, but apparently underestimated how many people would show up. When Red watched the vid of Blue’s first Challenge, the stands were maybe a quarter full. Now it looks like they’re well past half.

“This is J-23,” Leaf says as she passes an empty chair. “There, those two must be 27 and 28.”

Red follows her to them and sits with a sigh of relief. The noise and presence of the crowd sets his nerves on edge, and he finds himself tugging the bill of his hat down every few minutes. “What time is it supposed to start, do we know?”

“Seven on the dot. Not sure how often they’re on schedule, this is my first time at one of these.”

Red grins. “You too? I thought I was the only one.”

Leaf shrugs. “I get that it can be important. I just don’t like seeing them get hurt.”

“Ah. Right. So, uh, how’s the article going?”

Leaf brightens. “I finished it last night.”

“That’s great! When can I read it?”

“Your mom was looking it over today for final edits. I should have them done by the end of the night.”

“I can look it over and give you some feedback by the end of the night too, if you want.”

She smiles. “Sure.”

“What?”

“What, what?”

“You seemed, I don’t know, amused.”

“No, not at all, I just… I mean, do you think you’ll have some suggestions that Laura wouldn’t make?”

Red considers this, and grudgingly nods after a moment. “Okay, fair point. Nevermind.”

“No, it’s okay, I’m interested to know what you think.”

“You don’t have to appease my ego, you’re right. I’ll just give you my thoughts as a reader.”

“Well, thanks. I’m open to any feedback.”

“No prob.”

“What about you, what’s going on with the study? It’s over, right?”

“Yeah, we finished the last session yesterday.”

“So what have you got so far?”

Red hesitates, then pulls out his pokedex and opens the draft of his paper. He goes to the graph and expands it. “Spot my headache.”

A simple scatterplot titled “Correlation between Intensity of Night Shade and the concentration of ‘Other’ pokedex composition metric in spinarak” is displayed. The Y axis is marked from 1 to 10, and the X axis goes from 5% to 25%, with the highest point of data at 23%, and the lowest at 6%. Forty dots fill the graph, clustered mostly between the 5 and 7 on the Y axis, and everywhere on the X.

“Huh. This actually looks… well, mostly random, but it looks like there’s some slight correlation.”

“Yeah. For the most part, it seems almost totally unrelated. But there’s a bit of a blank spot.” He points to the different areas on the graph. “You’ve got spinarak with low Other and low Intensity, spinarak with high Other and high Intensity, spinarak with high Other and low Intensity…” His finger moves to the top left. “But no pokemon that have lower than a 10% in their Other metric scored an intensity above 7…”

“Except for this jerk.” Leaf taps on the lone dot sitting separate from the rest, which shows an Other of 7% and an Intensity of 8. “Well, damn. I’m sorry, Red.”

“I asked the wrong question in my hypothesis,” Red says. “Instead of predicting that there’s a correlation between a high Other and intense Night Shade, I should have said that there wouldn’t be any cases of an intense Night Shade with a low Other.”

“But that would mean your hypothesis is even more clearly wrong.”

“Yeah, well, maybe it should be more obvious. At this point I feel like I just wasted a lot of time and money.”

Leaf frowns and closes the pokedex. “Don’t say that, there still might be useful information in there. That correlation might not be super strong, but it’s not nothing. And that one spinarak, who knows, it might have been a mistake, some mix-up from the psychic-”

“Challenger, Blue Oak, first badge.”

Red’s head snaps up as the noise in the auditorium rises into cheers and applause, and he quickly tucks his pokedex away. “Later.” Blue looks tiny as he makes his way across the floor toward the massive stadium, but his face is larger than life on the screens lining the top of the walls. It’s a bit surreal seeing his friend at the center of so much attention, and Red feels compelled to clap harder, meaningless as it is.

“Leader Brock, of Pewter City, 138th Indigo League Champion, Trainer of Aeosis, the Mountain’s Might!”

Once Brock reaches his podium among the roar of applause, the sound dies down almost instantly, just in time for his voice to replace the announcer’s over the speakers. “Citizens of Pewter, gym members, guests from afar, welcome. A month ago a trainer came to this stadium to Challenge our gym, and left wiser than he entered. Today he has returned to demonstrate the fruits of that wisdom. Blue Oak, Pewter Gym honors your request. State the nature of your Challenge.”

“I challenge Pewter Gym for Mastery.”

“Pewter Gym accepts. Incapacitate or force me to withdraw my pokemon, and you will bear our badge. Prepare for battle!”

Red watches the platforms detach from the stairs leading up to them and feels his pulse speed up. He can feel it in the audience, a silence taut as a stretched rubber band, an almost palpable sense of anticipation that he can’t help but feel caught up in. Red is struck by the thought that maybe it’s something more than his imagination: maybe it’s his nascent psychic abilities. He’s about to turn and ask Leaf if she feels it when the battle begins.

“Go, Graveler!”

“Go, Gon!”

“Graveler, Rock Throw!”

“Gon, Leech Seed!”

The projectiles arc through the air toward their opponents, and Red grips the arms of his seat as the rocks crash down around Blue’s shroomish. One of them sends it tumbling to the side, and Red lets out a breath as it gets back up and follows Blue’s order to use Stun Spore.

As the fight progresses, Red notices Leaf on the edge of her seat as well, though her tension spikes when either pokemon gets hit. She catches him looking at her and mutters through a wan smile, “It’s easier when I’m in the battle myself. I have some control over things. Just watching is nerve wracking.”

Red’s nerves are definitely on edge, but what he feels isn’t anxiety: it’s excitement, pure and simple. Was this what made Blue watch Challenge matches and League championships obsessively? Red watches the graveler throw itself forward into a Rollout and nearly shouts out loud as Gon doesn’t get out of the way on time. Half of the audience does cry out, and Red’s heart pounds in his ears as the graveler catches itself and launches back at the recovering shroomish.

“Gon, Poison Powder!”

“Graveler, Body Slam!”

“Gon, back!”

Gon’s cloud of poison doesn’t even slow the graveler down as it throws itself into it, but it doesn’t see which direction the shroomish waddles away in. The graveler slams into the ground through the poison, knocking loose some of the leech seeds that have grown big and ripe, but Gon isn’t around to eat them: by the time it picks itself back up to look around, Blue has withdrawn his pokemon and sends out Maturin.

“Graveler, Stone Edge!”

“Maturin, Withdraw!”

Gravelers four arms smack into its body, and thin, jagged chunks of stone crack off. The graveler throws a chunk of itself at Maturin, and the rest of the shards follow through the air, peppering Maturin’s shell with sharp jabs. Red wants to look the move up in his pokedex and see how it works, but he can’t take his eyes off Maturin as she goes bouncing across the stadium. A moment after she stops, Blue orders her to fire a bubble, and Red sees on one of the screens that she emerges from her shell mostly unharmed but for a bleeding gouge in her leg.

“Come on, come on,” Red mutters as the graveler attempts to follow its target through her explosive popping bubbles. When it tries a Rock Throw Maturin ducks back into her shell, but it misses. “Go down!”

Leaf gives him a look just as the graveler begins to cough, its whole body shaking. By now half of its body is covered in the leech seed’s tendrils, and when it collapses to its knees, Brock’s platform moves close enough for him to withdraw it.

“Well done, Challenger. This graveler would have defeated your pokemon when you first arrived, but you’ve shown that the time spent in our Gym and our city has honed both you and them.”

“Thank you, Leader. I’ve learned a lot from your city and your students.”

Red leans toward Leaf and mutters, “A bit over-dramatic, huh?”

She grins. “I wonder if they have a script.”

Someone makes a shushing sound behind them, and Red sits straight again. His pulse is still in his throat as he waits, and he can feel (or thinks he can anyway) the whole stadium’s anticipation building higher and higher.

“Our Gym is one where we teach and are taught, and you have by all accounts been a valuable partner to many. I hope we have in turn prepared you for your final test.”

“You have. Maturin, return! Go, Kemuri!”

The stadium erupts in surprised chatter, and Red grins. Blue knows how it plays to the audience to show off such a strong pokemon. He hasn’t been a part of the training sessions for about a week, and he’s eager as anyone to see what Blue and his shiftry are capable of.

“He caught one?” Leaf gasps.

“Yeah, and he’s had a hell of a time trying to train it.”

“Brock doesn’t seem happy.”

Red looks around for a monitor trained on the Gym Leader. Brock’s lips are moving subtly, and Red remembers what Blue said about the private channel. “Wonder what they’re talking about.” He looks at Blue to try and read his lips, but Blue’s voice suddenly fills the stadium.

“I caught Kemuri in Viridian. I and two trainers were attacked by a pack of six shiftry as we tried to fight the fire. We lost a number of our pokemon fending them off. We nearly lost our lives. Kemuri was the sole survivor, badly injured in our fight, and so full of malice that he struggled to kill me even as he lay dying. But I refused to accept such a loss. I acted decisively, and caught it despite not having a greatball available. Your gym helped me train it, and today I command it. Kemuri and I are prepared for your test of Mastery.”

Leaf grins. “Now that’s over-dramatic.”

“Do people do these speeches often? If so I’ve got to watch more just for them.”

“Shhh!”

Red turns to see a spectator sternly hold a finger over his lips. Red rolls his eyes and faces front again. “Everyone’s talking around us,” he mutters.

“You and your pokemon have journeyed far together. Now show us the strength of your bond. Go, Onix!”

The audience roars in approval, and Red wonders if there was some ambiguity on whether Brock would use an onix again. Blue beat the geodude, so maybe that’s why it was replaced. Of course, this could be a stronger and better trained onix than the one he fought before anyway.

He wants to ask Leaf if it seems any bigger than the one from Blue’s first fight, but then the battle begins, and he’s once again swept away in its ebb and flow.

“Kemuri, Leaf Blade!” Blue says, and Brock immediately taps some command on the railing near its second microphone.

Blue’s shiftry hops forward from one foot to the other as the onix heaves rocks through the air with its tail. Kemuri dodges and closes the distance between them and cuts the onix’s grey hide with his leaves. White blemishes begin to spread from a number of cuts crossing the many boulder segments of its body.

Brock taps out another command, and Blue yells “Dodge!” just as the onix swings its body around. Its tail clips Kemuri’s side and knocks him away. Kemuri lands with some grace, though a closeup screen shows that it’s favoring one of its legs. Red knows by now that shiftry tend to fake injuries to catch their opponent off guard, and hopes that’s the case here: if Kemuri’s mobility gets restricted, he would be in trouble. “Kemuri, Leaf Tornado!” Blue commands.

The shiftry begins fanning its leaves, around and around each other in a complex pattern. Brock taps out a command, and his onix circles a rock and flings it at Kemuri, causing Red to nearly rise from his seat. Shit-shit-shi-whew. It crashes to the ground on Kemuri’s side, and soon his arms are a blur as bits of green particles flow in a mini cyclone toward the onix, far tighter and more directed than stray bits of leaf normally might.

Brock taps the railing again, and his onix jukes to the side. The “wind” is wide enough to blow some of the green particles onto it, but most pass harmlessly by, and Brock taps out another command that sends his onix barreling straight at Kemuri with a roar.

“Leaf Blade!”

“Bide!”

The onix immediately halts its charge and coils itself into a tight spiral, leaving Kemuri nothing to attack but solid sides. Kemuri goes at it with gusto, but Blue quickly commands the shiftry to back off. Red remembers Blue’s worries about not knowing when Brock might start a Bide, and wonders why it’s a move Brock has to command verbally. Is it a handicap he offers to Challengers?

Either way, Blue has a way to beat it. Red watches Kemuri move farther and farther away, still favoring one of its legs. The onix is still coiled up, waiting. “Kemuri, Extrasensory!”

The shiftry goes still, then spreads its leaves wide to the sides as its eyes begin to glow. The whole stadium seems to be holding its breath as they watch Brock’s onix for a reaction. It begins to twitch, then growl and shift in place, but before it gets any worse Brock taps something out on the railing, and its whole body twists as it dives into the ground, tunneling beneath the stadium.

Red has a moment to wonder if that would work when Kemuri blinks, glow fading from its eyes.

“Well, that’s okay. He just has to hold still like last… time…” Leaf says, trailing off as Brock scales the fence around his platform and leaps down onto the arena floor.

Thud.

A single stomp of Brock’s heavy boot.

Thud thud. Thud… Thud-thud.

Distant rumbling from beneath the ground of the arena. The audience’s murmurs grow as Brock continues to kick at the ground in brief, deliberate patterns.

“I don’t think Brock is interested in repeating challenges,” Red whispers, rising tension making his gut twist and sour. “It’s… gotta be some kind of standard directive, he can’t see where his onix is going…”

Thud. Thud thud… thud.

Leaf’s fingers squeeze her knees, eyes wide. “He knows the stadium’s dimensions! If he has a command that sends the onix to a starting location, then guides it from there by fixed intervals…”

Thud, thud, thud… thud-thud-thud!

“Dodge!” Blue yells just as the onix erupts from the ground beneath Kemuri. The shiftry goes flying, then smacks gracelessly against a rock. It falls to the ground and lies still.

“Oh,” Leaf says softly. “Shit…”

“It might be a trick,” Red whispers, cold inside. Get up…

The stadium watches in dead silence, broken only by the whirring of Blue’s platform. “Return,” he says, the word seeming to echo.

“Bravely fought, Challenger. Your shiftry is strong, and well trained for what time you’ve had it. Another month, and it might-”

“I’m not done yet. There’s someone here who wants a rematch. Go, Maturin!”

Blue’s squirtle appears on the arena floor and, upon catching sight of the onix, immediately falls onto all fours, eyes narrow and foam dripping from its jaws.

Brock is quiet, and Red watches his lips in case he says something in private. “Think he’s worried about Maturin’s safety?”

Leaf shakes her head. “His onix.”

Red looks at her, then the monitors. She’s right: the onix’s skin is more white than grey, and its cuts are dark with sap or blood. Red knows that the rocksnakes don’t need much oxygen, but this one’s breathing is vaguely audible from all the way up here.

After a moment Brock merely says. “A good trainer knows our pokemon’s pride is as important as our own. Show us what your squirtle can do.”

“Maturin, Water Gun!”

“Onix, Dig!”

It dives beneath the ground, its tail hit by the quick, sharp stream of water. Brock begins stomping immediately, and Blue yells, “Maturin, back!”

What’s he doing?! But no, he’s not safe standing still either. Luckily Brock’s commands take priority for the onix, or maybe it’s too far to attack right away, and Maturin safely moves closer to Blue, standing just in front of his platform by the edge of the arena.

Brock stops stomping. Red can hear his own breathing, and doesn’t dare to blink as he looks back and forth between Blue, Brock, and the unmoving arena.

Brock’s smile is slow, but wide. He nods at Blue, and Blue gives a two fingered salute.

“Some kind of safe spot in the arena?” Leaf whispers as the audience erupts in murmurs.

“Gotta be, maybe because of the trainer platform’s foundation…”

Thud, thud thud thud, thud.

Brock finishes stomping the ground, then climbs out of the arena and up to his platform again as his onix returns to the surface with a grinding roar.

“Maturin, Water Gun!”

“Onix, Wrap!”

Maturin dashes forward to get into range and the onix rushes to meet it, zigzagging between the boulders to avoid the shots of water in a scene that looks too familiar. Brock is going for the quick victory from last time. Red grips his armrests as the onix begins to circle Maturin.

“Withdrawup!”

Maturin pops into her shell rightside up just as the onix constricts its body around her. “Maturin, Soak!”

The water pours over the onix’s coiled body, directly into one of Kemuri’s cuts.

The onix roars and thrashes along the ground. Leaf covers her face and Red rises out of his chair with half the audience, adrenaline pumping through his blood and nothing to do with it but watch as the onix writhes along the ground. If Maturin didn’t duck her head in immediately, it would be pulverized.

The audience cries out as the coils finally loosen enough to fling Maturin away. A heartbeat later, Brock withdraws his onix, and Blue grabs Maturin as soon as she bounces into range.

In the ringing silence, both trainers take a moment to line their balls up with their pokedex. Brock looks up first, and all the cameras shift to Blue.

“Is she okay?” Leaf whispers, shockingly loud in the silence. “I can’t look.”

Blue’s face relaxes into a smile, and two fingers rise in a V. The dam of silence breaks, and the stadium fills with applause.

“He did it!” Red pumps his fist as Leaf sags in relief. “Way to go, Blue!”

Brock jumps down from his platform again and begins to walk toward Blue, who climbs down to meet him halfway. The applause slowly fade as they meet in the middle of the stadium. “Congratulations, Challenger. Pewter Gym hereby recognizes you, Blue Oak, with the Boulder Badge.” Brock takes a small box from his pocket and opens it. Upon its black velvet interior, the dark silver octagon of the badge gleams on every screen. “The world is harsh, but deep within each of us lies the strength of stone, the bones of the earth itself. Today you have shown that strength. May the lessons and wisdom of our gym go with you, and keep you and your pokemon safe.”


Leaf and Red walk the corridors of Pewter Gym, following the directory signs from one hallway to the next. She feels exhausted. Somehow Red, who spent the night jumping up and down from his chair and screaming like a madman, is still bright eyed and bushy tailed, and has barely stopped talking about the match since they left the stadium. It would be cute instead of wearying if not for her emotional drain.

“And that last command, Blue must have known it was coming up, it was just the timing that was off, or maybe his shiftry’s reaction time-”

“Yes, I saw it,” she says. “I was there. It was thrilling.”

Red’s grin fades slightly. “Sorry, just a bit whelmed. Maybe even overwhelmed. It was… more intense than I expected.”

“I could tell. You sound like Blue.”

“I’ll have to remember this next time he’s going on about some match. Having some stake, caring about the outcome and participants, I sort of get his passion for it.”

Leaf groans. “Not you too.”

“Don’t worry, I’m not lining up for a Challenge. Even if I wanted to, I’m not an idiot. My pokemon are a fire type, a normal type, two bug types, and an electric type. I’d get crushed. Literally.”

“Good, because I don’t think I could attend another one of those for at least a few weeks.”

They reach the right door and knock before entering. It’s a comfortable looking room, with a table full of food to one side and a number of big, plush couches in the middle. Blue is sitting on one, looking as drained as Leaf feels. He has the small box with the Boulder Badge in one hand, and closes it as they enter, getting to his feet and tucking it away in his pocket. His grin chases the fatigue from his face, and he steps forward to meet her hug.

“Congratulations, Blue!”

“Way to go, man.” Red bumps his fist. “That was really awesome.”

“Yeah? You guys enjoyed it?”

“Red’s been going on about it since we left the match,” Leaf says, avoiding her own response. No need to rain on their parade. “Your pokemon are okay, though?”

“They have a small facility here, I got them checked out after the match. Kemuri and Gon will be healed up in no time, Maturin just needed some potion and rest. She was snug in her shell before the onix started thrashing.”

The knot of worry in Leaf’s chest relaxes, and she takes what feels like the first full breath since the match started. “And Brock’s onix, it’s okay too?”

“I don’t know, haven’t seen him since the stadium. He should be on his way now though.”

Red and Blue begin talking about the finer details of the match, and Leaf wanders over to the refreshment table to grab a soda and nibble at the vegetable tray. She feels herself growing more calm little by little as time passes, eventually sitting on the couch with a small plate of food. She wonders if she’ll ever get used to watching pokemon fight. Everyone in that auditorium seemed to be enjoying themselves. Even when they were worried that one of the pokemon had gotten hurt (or rather, more hurt than “expected”), it didn’t seem to really bother them. They left the match talking and laughing. Even Red.

Maybe there’s just something wrong with her.

She picks at her food until there’s a knock at the door, and the Gym Leader walks in a moment later. “Hello everyone. Sit, sit. I just came by to congratulate you again, Mr. Oak.”

“Thank you, Leader.”

“Your shiftry took me by surprise tonight. It must have given you trouble, or I imagine you would have used it in our first match. Unless that was just a story, and you acquired it recently?”

“No, it was all true.”

“Remarkable. Who helped you train it?”

“Red did, and Jarod.”

“And your squirtle?”

“Being able to withdraw is one of Maturin’s greatest strengths, but after our last match, I couldn’t allow it to become such a liability again. Even with Kemuri, I wanted to make sure Maturin would be more prepared. So I trained her for a few maneuvers while in her shell. ” Blue smiles. “Kemuri weakened your onix enough that Maturin didn’t even need a direct hit. Once you went for the Wrap again, I knew I had you.”

“And yet it was a great risk. If your squirtle wasn’t fully withdrawn, or my onix had a more violent reaction…”

Blue shrugs. “It was a calculated risk. Even adolescent onix are massive and powerful creatures, and expecting to take one down without some fallout is unrealistic. Of all my pokemon, Maturin is most capable of staying safe.”

“And onix’s dig attack? How did you know that part of the arena floor was safe from tunneling?”

“I didn’t. From some exploration, I knew that the smaller arenas have more solid ground just around the inside corners. I just figured my best bet was to act as though it was true for the big one as well, since if I was wrong I probably wouldn’t win anyway.”

Brock nods. “You’ve acted decisively, from training to combat, and beat me honestly. It was an honor to battle you.”

“The honor is mine, Leader.” Blue bows. “Thank you for all the help your gym has been.”

“I heard you’ve been as much a teacher to others here. Truth be told, I hoped you would stay another month, perhaps even Challenge for membership.”

Blue looks genuinely surprised for a moment. “I’m honored. Really. But we’ll be moving on soon. I have a long way to go.”

“You’re welcome back any time.” They clasp hands, and Brock turns to her and Red. “And you two? You were in the Viridian Fire too, weren’t you? My city thanks you for your help.”

“No need to thank us. We got kind of caught up in it,” Red says.

Leaf nods. “Blue was the hero. Red and I didn’t get the chance to help anyone.”

“I don’t know about all that,” Red says. “You definitely saved me.”

“I’d say we’re both even on that score.”

Brock smiles. “You were the injured one, right? And you were the one looking after him. I remember. Your friend was quite worried about you two.”

Blue’s cheeks redden, and Leaf grins. “He’s a sweetheart,” she says, and to her delight he flushes further.

“Should I expect your Challenges someday?”

“Not likely,” Red says. “But I’d love to pick your brain about Rock pokemon someday, especially some of their abilities.”

Brock smiles. “A researcher, then? I should have known as much, travelling with an Oak. I don’t normally have time to spare, but I might be able to answer an email occasionally, if they’re not too long or frequent.”

“Really? Thanks!”

“And you? Are you a researcher too?”

If she’s ever going to get the Gym Leader’s perspective on the museum, now’s her best chance. “Not quite. I’m dabbling in some journalism at the moment, and was wondering if you’d be interested in a quick interview?”

“Interesting. What about?”

“The Pewter Museum. I tried to schedule an interview through your gym, but they said…” She trails off at the slight frown on Brock’s face.

“I’m sorry, I don’t really have the time for such things. My concerns are Pewter’s Gym and its people’s safety. I’m sure there are others more qualified to answer questions on the museum.” Brock stands up, and the three trainers do too. “Congratulations again, Mr. Oak. If you have time before you leave, come by my office, and I’ll teach you the basics of the Bide technique.”

“I will, thank you.” Blue bows again, and Red and Leaf follow suit. Brock returns it, then leaves.

Blue and Red return to chatting about the match as they go to the food table. Leaf stays behind and munches on a carrot. Even knowing it was a long shot, Leaf feels slightly hurt. The Gym Leader didn’t even offer her the occasional email question like Red.

Well, she tried. If he got upset with what she writes, he had his chance to weigh in. It’s probably delusional to think he’d care what her little article says, but if he does decide to speak out after it’s published, well, at least it’ll have accomplished something.

Chapter 26: The Right Questions

Tap-tatatap. Tap-tatatap. Tap-tatatap.

Leaf sits ramrod straight in the stiff chair, fingers drumming the notepad on her lap. She’s the only person in the waiting room besides the receptionist, an older woman with stern half-lens glasses and her hair up in a tight bun. Leaf arrived thirty minutes early, and she has to refrain from checking the time again. She knows it’s near time. She should be called in to the mayor’s office any moment now.

The museum director declined participation in an interview, but was willing to communicate to the mayor that “a tourist from Unova” wanted to write an article on it. Dr. Brenner said that would get the mayor’s attention, as there’s been a push recently to improve the city’s interregional reputation. Leaf doesn’t know if they namedropped her mom or grandpa, but it probably didn’t hurt if they did.

Tap-tatatap. Tap-tatatap. Tap-tatatap.

The receptionist glances from her computer monitor to Leaf’s fingers. She clasps her hands beneath her legs to keep them still and wishes she brought a book. She was worried it would appear unprofessional. She could take her phone out and read from there, but that probably would look even worse. Leaf makes a resolution to bring a book to any similar future situations. Being antsy doesn’t look particularly professional anyway, and it’s far more boring.

Leaf has met plenty of politicians and famous public figures before. It’s something of an occupational hazard when you tour the region with its eminent pokemon expert. But it was easy not to be nervous of, say, the mayor of Driftveil, when the woman was clearly so excited to meet the Professor Juniper… they were always polite to her, and she found the meetings more boring than anything most of the time. As such, not even meeting Professor Oak had made her particularly star-struck.

But this is different. She’s not here to just greet and shake hands and exchange pleasantries with Mayor Kitto: she’s here to interview him, and if she screws it up…

Leaf takes a deep breath, then another. If I screw it up, the worst that happens is I don’t get any material from him for the article. There’s nothing to be worried about, and being nervous is just going to make it harder.

Whether it’s the self admonishment or the breathing, Leaf feels herself calming little by little… until the receptionist calls her name.

“Yes?” she asks, jumping slightly out of her seat, then freezing halfway to standing.

“Mayor Kitto will see you now.”

Leaf completes her stand and thanks the receptionist as she enters the mayor’s office. Leaf has a moment of surprise at how much more simple and utilitarian it is compared to the ones in Unova. Maybe it’s a Pewter thing rather than a Kanto one. Or maybe it’s a Kitto thing.

The man himself is sitting at a desk that looks intimidatingly busy with files and folders. Mayor Kitto appears to be in his mid-40s, short dark hair starting to grey at the temples and permanent smile lines around his eyes. He stands and offers his hand over the desk, which Leaf shakes after wiping her palm on her skirt.

“Miss Juniper, good morning! I’m sorry to keep you waiting. Please, sit down. Oh, excuse me…” He begins to clear some of the folders from the middle of his desk and stack them onto those to the sides, clearing a sightpath between them as she sits on one of the chairs.

“It’s no problem, thank you for the appointment!” Leaf can’t help but look at all the paperwork. “I hope I’m not interrupting anything too important…”

“Not at all. Hard to believe I know, but the stacks were twice as big this morning.”

Leaf stares. “Is your… computer broken?”

Mayor Kitto laughs. “Have you ever heard of the virtual office?”

“Sure.”

“It’s a myth. Especially in the public sphere: too much need for accountability. Which makes all this paperwork a necessary evil, I’m afraid.”

“Is that a big concern of yours?” Leaf wants to take her notebook and pencil out, but refrains. Laura told her that taking them out would be a signal that the interview has begun, and a reminder that anything said might be printed. Best to build a rapport in a more casual atmosphere first.

Mayor Kitto leans back in his chair. “One of the top concerns for anyone in public office, I would hope. Without it, there’s no trust, and if we don’t trust our leaders we might as well go back to letting the warlords rule us.”

Leaf smiles. “A desk full of paperwork is all that stands between us and feudalism?”

He smiles back. “You can quote me on it. Accountability is the bedrock of a representative government. But I don’t mean to bore you with political science. Tell me how you liked our museum.”

“Oh, it’s fantastic!”

“Do you have a favorite exhibit?”

“I think the interactive fossil excavation. It was a lot of fun!”

The mayor beams. “My daughter thought so too. Came home after they unveiled it and started digging up the whole back yard, dabbing at rocks with a paintbrush.” He chuckles. “She’s studying to be a paleontologist now, so I’d say it did its job. ”

“I know how she feels. I half wanted to become one myself, while I was there.”

“Well, I’m glad you enjoyed it so much. The director said you were writing an article on it, right? What did you want to ask me?”

“Well, why don’t we start at the beginning? For you, at least. When did you first go to the museum? What was it like for you?”

The mayor chuckles. “Pretty boring, to be honest. It was much smaller back then, and the exhibits were very dry. My dad took me, he was a biologist who worked on one of them, and it was interesting, but not a passion of mine. My real interest in it came after…”

Kitto begins to recount the history of the museum, along with some context of the city at the time. Much of it Leaf has already learned on her own, but he’s a decent storyteller, and she surreptitiously remembers to pick up her notebook at one point and start jotting down lines as she listens.

“-and then they brought those first complete sets of fossils in, and arranged them all into what the pokemon looked like at the time… that was a turning point. Most people around here had no idea how important the fossils were, they just thought it was an interesting exhibit. But within the next month the influx of tourists became noticeable, and then awareness spread quickly as people and the media began to talk about what was drawing them. That’s when the shift to a focus on geology and paleontology started, and the city was never the same. The economic impact of increased tourism is hard to overstate, and we’ve seen regular growth ever since.”

“That’s great,” Leaf says as she writes down the last line for a potential quote. “So are you happy with the latest exhibits?”

“That would be the timeline of the fossil record, right? Yes, very happy. I think it’s very important.”

“What in specific do you think makes it so vital?”

“Well, you know, the implications. For life, us, everything. It’s a big deal.”

Hm. Not quite quote worthy. “I think so too. That’s why it seems so strange to me how many people are against them.”

“Well, hopefully they’ll come around in time.”

Leaf waits a beat, but that’s all he says. She can’t help but feel a bit disappointed. Kitto doesn’t seem as passionate about it as she hoped when she found out that he made them possible. It makes sense for a mayor to be focused on economic impacts rather than scientific ones, but…

“Is that why you pushed for the newer exhibits on the possible origins of life and species?” When she was preparing her questions she was going to ask Laura recommended against too many questions that imply an answer already, but said that they can get a more direct response on important topics.

Kitto blinks. “Pushed for it? Where did you hear that?”

“Oh, maybe I misunderstood.” She taps her lip with the end of her pencil thoughtfully. “Someone at the museum suggested that you recommended it, or gave the go ahead, or something like that. Is that not right?”

“Ah, just some visitor, then? Well, as much as I’d like to claim credit, the museum’s board and director decide on exhibits.” He gives a wry grin. “All we do from city hall is help pay the bills.”

“I see. Is the funding ever increased or decreased based on what’s exhibited?”

The mayor glances at her notebook, so quickly Leaf almost misses it. “Never directly, but a large portion of its budget is decided ultimately by the public, and without advocates in public office, it can find itself walking a delicate line.”

“In the interviews I’ve done so far, I’ve noticed a lot of disagreement on the latest exhibit, mostly by citizens rather than tourists. What has the controversy been like for you?”

“Well, I’ve gotten my fair share of letters on the exhibit, but then, I’ve gotten letters about cracks in sidewalks too. It’s natural for people to speak their mind and give feedback, but any organized expressions of disapproval have been very mild. And like I said, the Museum’s board is in charge of those decisions.”

“Is there anyone in the public eye you would recommend talking to for an opposing perspective on the exhibits?”

“Hmmm.” The mayor leans back in his chair with his hands clasped, looking up. “Well, there was a letter writing campaign that was organized by some local pastors and religious leaders. Others have been very supportive, however.” He lists some names on both sides of the issue, and she scribbles down the ones that are new to her.

“What about Leader Brock?”

“The Leader has been careful to avoid any public comment on the topic.” His tone is bland and pleasant enough. Is she imagining hostility because of what Dr. Brenner said? Leaf has to remind herself that she’s not trying to stir up drama or make things more political. She just wants to know what’s going on.

Leaf pushes her curiosity to the side. “I tried getting an interview already, but I don’t think I’ll be hearing back from them.”

“Well, the Leader is a busy man. More than just papers on his desk.” Kitto chuckles. “I on the other hand am happy to help encourage more Unovans to come and visit our city and region. I hope I’ve done that.”

“You have, thanks.” Leaf closes her notebook and tucks it away, indicating that the interview is over. Time to clear the air. “I just want to make sure, the director did mention that I would be publishing it locally as well, right?”

The mayor smiles. “He did. That’s the main reason I made time for the interview.”

Leaf feels confused. If his focus is increasing tourism, why would he care if it’s published locally? Unless that’s not actually his main goal at all. “Well, I don’t expect it’ll get a lot of attention here. It’s just an opinion piece from a stranger.”

“Don’t be so sure. An interview with the mayor is no small thing, and I’ll be sure to give it a mention when I can.”

Leaf bites her lower lip before noticing and stopping herself. “Not that I don’t appreciate all the help, but… considering you don’t seem particularly interested in the museum’s latest exhibit, and that’s what the major focus of the article is, why did you agree to the interview?”

The mayor is quiet, and Leaf waits. Eventually he says, “What do you think of a leader’s position in the community, Miss Juniper?”

“I never really thought about it before all this. They have a very important role and a lot of influence, don’t they? More than I realized.”

“More, would you say, than was intended by the Regional Charter?”

“I guess that depends on the leader.”

Mayor Kitto smiles. “What’s the most important aspect of representative government, Miss Juniper?”

She considers her answers, but she already knows what he’s expecting, and she mostly agrees in any case. “Accountability.”

“And what’s the major difference between a mayor and a leader?”

“Accountability.” Again, she knows that’s the answer he wants to hear, but now she’s thinking further. “Mayors are public servants, and if the public dislikes some policy or action, they’re voted out. A leader isn’t, they’re replaced mostly by Challenge and other checks of skill or competence.”

“Does a mayor ever influence a city’s defense decisions, or gym standards?”

Leaf smiles. “Not that I’ve seen.” The very idea seems silly.

“And do leaders have no influence on topics outside their purview?”

She shakes her head. “Leaders often command more respect than anyone else in a city. And that can’t help but affect people’s beliefs on other topics.”

“Would you say that’s a healthy balance?”

Leaf is quiet this time, and the mayor doesn’t interrupt it. “There must be some reverse effect as well though,” she says eventually. “Popular leaders affect the public’s opinion, but… the public’s opinions are part of what decides how popular a leader is…”

Mayor Kitto smiles, then glances at his computer screen. “I’m afraid my next appointment is in four minutes. Thank you for your time, Miss Juniper.”

“Thank you, Mayor.” She shakes his hand, then gets up and leaves the office, barely noticing her surroundings. It isn’t until she’s out in the sunlight again that she realizes the mayor never actually answered her question, instead only asking his own.


Blue and Red sit in the mess hall of the Trainer House, one hand shoveling food into their mouths and the other holding up their pokedex, eyes glued to the screens. It’s the tail end of lunch time, and the tables around them are mostly empty.

Blue just arrived from training at the gym with Maturin, Gon and Zephyr, and has about an hour before he’s due at the pokemon center to help out with the beginning of the evening shift. Volunteering there doesn’t feel like a chore anymore, though it does leave him tired at night.

And nights are when he’s been focusing on his shiftry, trying to modulate its behavior through simulations and checking to see if it changed at all in meatspace.

It hasn’t.

Every night, he tries to get it to follow his commands, and every night, it continues trying to kill him. He doesn’t want to admit it to Red, but he’s been considering giving up more and more. He even looked halfheartedly into ads by trainers looking for shiftry, but the vetting process for trading pokemon is strict. Blue would never get through the live test without demonstrating that his shiftry is too wild, even if it’s only violent toward him.

People don’t tend to want traumatized pokemon.

“Hey, apparently some trainers have found their shiftry calmer after eating the right type of foods,” Red says, one hand flicking through the dex’s screen while the other twirls noodles around his fork and lifts it to his mouth. “Oh, but it also might not leave them wholly lucid…”

Blue snorts. “Yeah, I considered tranqing him, but it’s hard enough to get the dose right between asleep and high as a kite, let alone leaving him fit for training.”

“Well, it’s an idea to consider.”

“Yeah. Thanks.” Blue looks through the current simulation’s intended goals, then flicks it aside and checks out the next one. “‘To housebreak your pokemon,’ ‘to reduce hostility between your pokemon,’ ‘to reduce pokemon trauma’… that one might be useful, but where’s the sim for ‘stop your pokemon from being full of bloodthirsty vengeance?'”

“Hey, I think this is it!”

“What, really?” Blue leans over to look.

“No, not that.” Red highlights something on his pokedex with his fingers, then transfers it locally. Blue’s dex pings, and he taps the notification of what Red sent him. It’s a tab on the shiftry page for their social habits. He goes to the highlighted lines.

Another sign of shiftry’s high intelligence, and another behavior that earned them the title of “Wicked Pokemon,” is their intricate and violent social structure. Few pokemon species are as vicious in establishing their pecking order. Even obedient shiftry are known to attack the pokemon a trainer used to defeat them…

Blue’s flare of hope and excitement peters out. “That doesn’t help us,” he says, closing the page and going back to looking through training and bonding simulations. “I already used violence to subdue it, that’s why it hates me in the first place.”

“No, keep reading, did you get to this part? ‘In the wild, this often results in re-establishment of dominance, as shiftry habitually attempt to usurp leadership from those above them in their family.’ Don’t you see? It doesn’t hate you, it just sees you as its dominant!”

Blue stares. “But I am its dominant. How does anyone train a shiftry if…” He trails off as he remembers what was written. “Wait, so because from its perspective I defeated it instead of a pokemon…?”

“It was already down and out when you cut it up, right? Maybe it thinks that it can take you now that it’s healthy.”

“That’s nuts, how do they work so well together if they’re constantly trying to kill their superiors?”

“Well, they’re not. They might try to sneak in a kill if they see weakness, but for the most part a shiftry that gets beaten stays beaten, and it’s easy to remember why when your alpha is bigger and stronger than you. You, on the other hand, look nothing like a man-sized shiftry’s superior. No offense.”

Blue puts his pokedex down, considering this. “So I need to beat it again, when it’s healthy. Or get one of my pokemon to do it, rather.”

“That’s my current hypothesis, yeah. But you might have to do more than just beat it the normal way, as in capture it in a ball. You need to actually establish dominance.” Red glances at his screen, then closes the dex and begins cleaning up his tray. “We can talk about it tonight, I’ve got an appointment in forty minutes and the psychic’s office is thirty away. See you later.”

“Later,” Blue mutters, barely noticing Red’s departure. The idea spins around and around his mind, coming closer to a landing with every revolution. He should have seen it earlier. His shiftry wants to fight him, just like any wild pokemon before it’s caught. And just like any wild pokemon, he would have to show it that he’s higher in the pecking order.

Which means…

Blue checks the time, then jumps up to throw out his tray and head for the elevators. He has almost an hour before he’s due at the pokecenter. And that’s an hour he can use to make his pokemon his, for real.

Blue hurries to his room to grab his pack, then down to the training hall. The rooms are mostly full of trainers and their pokemon, and Blue jogs between the doors to find an empty one, not caring what type it’s for. He won’t be needing the supplies.

Blue ends up in a Rock type training room, which he takes as a stroke of luck considering the layout is similar to the arenas at Pewter Gym. He unhooks the shiftry’s greatball and bounces it between his palms as he considers his strategy.

When he first encountered the shiftry in Viridian, taking it on alone would have given him trouble. He barely managed to beat the other, and lost his caterpie, beedrill and nearly Zephyr to do so. But that was weeks of training and experience ago.

His main problems are his pokemon’s types. Gon would be all but useless, as his seeds and powders would have no effect, and Maturin is at a type disadvantage. Which means it will be up to Zephyr, the pokemon he has trained with the least since coming to Pewter.

But he’s gotten a lot stronger regardless, and he has the type advantage. Blue reaches for Zephyr’s pokeball and prepares to release him…

…when the thought comes that he’s being stupid.

This is too big a risk to take alone. He won’t let fear rule his decisions: he knows he can do this, despite the danger. But if he lets his overconfidence get Zephyr or himself killed, he’ll have shown he learned nothing from his time here.

Blue reclips his ball and leaves the training room, deciding to wait until Red is available tonight.


“Six more,” Psychic Ranna says, handing Red half a dozen sheets with the latest test results. They’re in her office, its light magenta wallpaper and deeply cushioned couches giving it an oddly soothing atmosphere. It reminds Red of his old therapist’s office, though the two look nothing alike.

He thumbs through the surveys and nods. “Good, an even thirty. Are you still feeling okay?”

“Yes, thankfully there are still no lasting effects. How’s the data looking so far?”

“Not great,” Red admits.

“I’m sorry,” she says, and sounds like she means it. “Any appointments for Sunday?”

“Not so far. I have one I think will be free on Tuesday, and hopefully another nine will contact me by the end of next week. I’ll let you know if anything changes. Enjoy your Saturday.”

“Thank you. Goodnight Red.”

“Night.” He heads for the door and makes his way to the Trainer House by the light of the streetlamps. It’s a bit of a bother coming here to pick up the reports every few days, but he can’t have her read the reports to type them up and email them after they’re written, so manual pickup it is. Thankfully she’s not hard to work with. It’s good to have met a psychic who’s pleasant, if still a bit distant.

Pewter is busy winding down the workday and preparing for the weekend. Red passes by a lot of couples and groups of friends, laughing and chatting as they head into movie theaters and bars and restaurants. The latter often emit savory scents that make his belly rumble. He has to keep reminding himself that he has to save his money, that five to ten dollars here and there add up, and that cheap and perfectly serviceable food is waiting for him at the Trainer House. After almost a month of eating meals consisting of mostly noodles or rice, he’s homesick for his mom’s cooking.

More than that, he misses his friends. Everyone’s so busy with their projects that other than in the quick nightly tests with Blue and occasional shared meal with him or Leaf, they’ve all but stopped talking to each other. Red thought his research would keep him happy, but he knows that’s where the real problem is.

“Not great” was an understatement. What Red could have said was that his research is a bust. Unless the six in his hand and the next ten subjects are wildly different from the previous ones, he can already see from the emerging data that any correlation between a spinarak’s mental attacks and the % of their mass unaccounted for in the pokedex is extremely low, and likely nonexistent.

He knows that it’s still important to finish. There might still be something to be learned once he has all the data, or in a qualitative analysis of the reports. And even if not, null results are vitally important in science. What he’s learned may not be important, but it can help guide people toward things that are.

None of that helps him feel like he hasn’t wasted the past month, or dread the hours more of writing and analysis to come. And all of which just make his feelings of loneliness and restlessness worst.

His only solace is his time spent with his pokemon. He tries to fit in an hour every night to spend time with at least one of them, whether it’s for a bit of training, playing a game, or just walking around the city. Charmander and Rattata enjoy the park, and over the past week he’s felt safe picking Pichu up and carrying him around without cheri berries.

He hasn’t brought his spinarak out since leaving the forest.

Red arrives at the Trainer House and heads to the dining hall. He fills his tray with some rice balls and steamed vegetables, and reads over the reports as he eats.

Subject 25 – 4/10

A sensation of intense vertigo and fear, coupled with discomfort in the stomach and chest akin to looking down from a high place. Recording shows shortness of breath for approximately fourteen seconds. Discomfort was bearable but unpleasant.

Subject 26 – 2/10

Mild fear and discomfort. Couldn’t quite pinpoint a theme. Odd sensation in stomach.

Subject 27 – 7/10

Debilitating fear. Horrible. Feelings of falling from a great height. Coupled with an intense physical reaction. I have nearly fallen from my chair and am gripping tight to ensure that I do not panic entirely. The spinarak’s trainer is writing this. By dictation. Before I remove the memory. Now. Alright you can

It stops there. Red puts the papers down, skin feeling clammy with nerves from expecting a flashback to his own experience. He had them for the first two weeks of reading the reports, but they’ve slowly been getting more bearable, and he hasn’t had one at all in the past few days. Whatever lingering effects his spinarak’s attack had on him seem to finally be wearing off. He drinks some water and moves on to the next one.

Subject 28 – 5/10

A sensation of vertigo and terror, with intense discomfort in the stomach and chest akin to looking down from high up. Recording shows intense physical reaction for about twenty-two seconds. Discomfort was fairly strong.

Red looks at the similarities between 4 and 5, interested by how they overlap. The similar language and sentence structure in equal scores is something that he wants to study more. Surely other scientists have caught on to how interesting the idea of selective amnesia can be on studies of memory and personality? If so, he hasn’t heard of it yet.

Red finishes eating and reading the other two reports, then heads up to the computer lab and enters the data. He sighs as he sees the line representing the attack score vary wildly in relation to the matching spinaraks’ “Other” data.

His own spinarak, subject 11, turned out to have a substantially powerful attack after all: it scored an 8/10, tieing it with one other spinarak as the second highest recorded. It made him feel better knowing that his spinarak’s mental attacks actually are powerful for its species, even after it became clear from the rest of the data that it’s one of the few with a high score on both metrics.

Psychic Ranna told him that she was basing her scale off previous Ghost type attacks she experienced when she was younger and still remembers. It worries him a bit that her baseline is so potentially different from what she’s comparing it to now, but that’s the downside of having your subject forget each test.

One idea he’s glad he had was to use the video recording of each event to monitor how long it takes for her to physically calm down. It’s imprecise and not particularly useful for extremely low scores, where she has no visible reaction, or high scores, where she often wipes the memory shortly afterward rather than waiting for it to fade on its own, but he couldn’t think of anything better at the time.

With a sigh, Red opens the document where he’s been writing the full paper and picks it up where he left off. He’s done with most of the Abstract, Introduction and Methodology, and is updating them all and the Results as new data comes in. He’s just about to email a question to Professor Oak when his phone rings.

“Hey Blue, what’s up?”

“Just got out. You at the House?”

“Yep.”

“Okay, I’m heading there. I know it’s early, but I want to try out your idea from lunch. You free?”

Right, that. Red hopes he’s right about it and Blue manages to tame the shiftry, because he doesn’t think his friend will be able to beat Brock otherwise.

“I’m working on something right now…” Red looks at his paper, considering the hours of writing and editing ahead, and grimaces. He’s happy to have an excuse to put that off. “But I can put it on hold when you get here.”

“Awesome, thanks. See you soon.”

Red puts his phone away and works halfheartedly for the next half hour, mind elsewhere. If Blue tries to beat the shiftry again, Red will have to be far away to ensure it works properly, which will make it difficult to help protect Blue if things get out of hand. He wonders if they should get Leaf too, but he knows she probably won’t approve of their method of rehabilitating a potentially traumatized pokemon through more violence. It even feels a bit convenient to Red: he expected to find some complex or unique method of calming the shiftry down or getting it to listen to Blue. Just having to rough it up some seems anticlimactic.

But that’s silly. They might have just been wrong in their first assumption of the shiftry’s behavior, and correcting that assumption would hopefully lead to a different result. Reality doesn’t care about convenience or dramatic story progression.

As his research is demonstrating to him.

Red grimaces as he realizes he’s been staring at the screen without typing for five minutes. He saves his work and he logs off the computer, then heads to his room to collect his things and wait for Blue downstairs.

Blue arrives in his volunteer scrubs and dashes up to his room to change and grab his stuff, instructing Red to try to find a Rock training room. By the time he does so, Blue has already arrived and jogs over to the right door when Red texts him which one is free.

“Okay, so here’s the plan,” Blue says, unhooking a pokeball and sending Zephyr out. “I’ll try to keep Zephyr moving fast in and out, so it doesn’t have a chance to get a solid hit in. Do you think Charmander could slow it down without hurting it too badly?”

Red watches Zephyr soar around the room, then perch on Blue’s arm. “It would be risky. I think I have a better idea.” He reaches for the pokeball at his back. It’s been days since his last flashback. Time to put it to the real test. “Let’s see if this works first… go, Spinarak!”

The bug materializes and immediately skitters around a small boulder, then on top of it, turning from side to side with a clatter of its feet. The sound gives Red the jitters, but when he forces himself to look at the pattern on its thorax…

dark…

cold…

Red grits his teeth, focusing on his breathing. The sense of mental anguish is there, but bearable… just.

“Red? You alright?”

He realizes Blue is looking at him with concern, and flashes a thumbs-up. “Let’s do it.”


Blue unhooks his shiftry’s greatball and positions himself in a space without rocks around him. “Ready?”

“Ready,” Red says, standing on the opposite end with his spinarak. Both of them have their air masks on.

Blue takes a deep breath, feeling the calm descend. There’s a distant fear under it, but it’s mostly from the idea that they might be wrong, and that this won’t work. But if it doesn’t work, there’s nothing he can do about it now. Either it will or it won’t, and he’ll deal with it if not. In the meantime, he knows what he needs to do. All that’s left is to do it.

“Go, shiftry!”

It appears halfway between them, facing Red. Blue catches the ball on its return and immediately points with his other hand. “Zephyr, wing attack!”

His pidgey lets out a battle screech as it dives and rakes its talons through the shiftry’s long white hair as it flies by. It gives its coughing roar and pirouettes, eyes searching for a target and locking onto Blue.

“Spinarak, string shot!”

Blue is already jumping back as the shiftry springs toward him, but its jump catches short mid-air, and it lands awkwardly as the sticky webbing tethers it to the ground. Zephyr comes down for another pass and sends the shiftry spinning in place again with another long scratch along its side. The shiftry swipes at it with both arms, but Zephyr does a twisting dive that lets it slip under its reach.

“String shot!”

A line of web attaches to the shiftry’s right arm, and its attempt to chase after Zephyr is aborted. It turns to try and hack at the restraining lines, and Zephyr rakes its other side, causing it to flinch and swipe at him again.

“Gonna try to get its other arm! Spinarak, string shot!”

The webbing misses the limb and drapes itself over the shifty’s shoulder. Blue’s about to order Zephyr to peck when the shiftry gathers itself into a ball and tumbles to the side, stretching the strings of web as it moves in an arc around toward Red’s spinarak.

Shit! “Zephyr, Feather Dance!”

“Spinarak, dodge!”

Red’s spinarak scuttles to the side as the shiftry awkwardly struggles against the webbing to chase it. Zephyr soars overhead and hovers in place above the shiftry, wings flapping in a blur that sends tufts of down and feathers everywhere. The shiftry swipes at them in irritation, then lets out an explosive sneeze, followed by racking coughs that cause its whole body to shake.

“Do bugs breathe? Zephyr, Quick Attack!”

“It’ll be fine! Spinarak, String Shot!”

The shiftry gives its coughing roar again, this time literally coughing as it shakes its head, mane of hair rustling and shedding bits of feather dander. It abruptly raises its head and stares at Red… and its eyes begin to glow.

“Gah!” Red clutches at his head and shakes it. A surge of panic makes Blue break into a sprint as Red drops to his knees and frantically scratches at his arms. “AHH, BLUE, MAKE IT STOP!”

Blue dashes in front of his friend, arms down to the sides to try to cover Red as much as possible. “Shit, sorry! I thought it would try it on me! Are you okay?!” The shiftry is still staring at him, eyes aglow.

“Nngh… yeah… ugh, that felt terrible!” There’s a sound behind him, and Blue turns to see Red sitting back with his head between his legs. “Gimme… just, a moment…”

Blue stares at his shiftry, anger growing into a slow rage. This goddamn pokemon tried to kill him and the others in Viridian, and after he saved its life it’s given him nothing but trouble. Now it’s hurting his friend, who’s only here for his sake. “Zephyr, Feather Dance!”

Another rain of down and feathers cover the shiftry, and after a moment of continued intense staring, the shiftry begins to twitch and rumble, a low series of coughs building in its chest until it doubles over.

“It stopped, Red. How you doing?”

“I’ll be alright. The shiftry?”

“Almost done I think. Just call out for a couple more String Shots and let’s end this.”

Their pokemon continue to harry and trip up the shiftry as it tries to free itself from the webs and slice the infuriatingly quick pidgey in two. Eventually it begins to tire, stuck by half a dozen weblines and bleeding from multiple wounds. Red eventually recovers enough to stand up and spread out from Blue, and after a few more attempts to untangle itself, the shiftry lets out a groan and falls to its side, chest heaving as it catches its breath.

“Spinarak, return!”

“Zephyr, return!”

They both keep their pokemon’s balls ready in their hands as they watch the shiftry struggle to get back up, then collapse back down. “Think that did it?” Red asks, voice rough.

“One way to find out.” Blue approaches the shiftry, anger making him fearless. He gets some powerful deja vu, staring down at the shiftry as it labors for breath and struggles to lift its arms enough to reach him.

“Blue, back up. You want it to remember one of our pokemon defeating it.”

Blue lets out a breath, the nods and steps to the side. “You got something in mind?”

“Yeah.” Red reclips spinarak’s ball and takes out another one. “Go, Pichu!”

The yellow rodent appears in a flash of light, and immediately darts to its master’s side, tail quivering up as it stares at the struggling shiftry. “Why him?” Blue asks, then answers his own question. “Distance and resistance.”

“Yeah. Charmander might do too much damage, and the others have to get too close.” Red walks around the shiftry so that he’s out of its sight, and Blue does the same. “Pichu, Thundershock!”

The pichu lets out a high pitched squeal, and a jolt of electricity jumps between it and Blue’s shiftry. His pokemon jerks and tries to attack, but the shocks combined with the webbing keep it flailing on the ground.

Pichu stops, cheeks losing their glow little by little. “What do you think?” Red asks.

Blue watches his shiftry in silence, and eventually it begins to struggle to its feet again, leaf-blades spreading and closing as it focuses on the pichu. From here they can’t see its eyes, and Blue is worried about it attempting another Extrasensory attack. “Another.”

“Thundershock!”

Again the jolt of electricity, again the waiting and watching as his shiftry, after a moment’s rest, tries to go on the offensive again. Stay down, dammit. “Once more.”

Bbzzaaaap! Smoke begins to curl up from the shiftry, and Red calls for his pokemon to stop. Blue watches as his shiftry draws in one laborious breath after another… but doesn’t attempt to rise.

“Shiftry, return!”

“Pichu, return!”

Blue lets out a breath as he aligns his greatball lens with his pokedex, tension easing slowly. Red reclips his pokeball and stares at Blue’s greatball speculatively. “Think it worked?”

“One way to find out. First though, back to the pokecenter.” Blue takes off his mask, and Red follows suit. Blue notices Red’s face is a bit pale and sweaty. “Thanks man. For everything.” He holds out his fist as they head for the door, and Red bumps it.

“Anytime. I’m going to go get some rest. Let me know when you get back.”

“You sure you’re going to be okay?”

“Yeah. Just hope I don’t have to do anything like that again soon.”

“The psychic attack was that bad, huh?”

“Oh, yeah, that sucked too. I meant more what we did to the shiftry. I know it was trying to kill you, and maybe this is the only way it’ll become tame, but it still felt… cruel.”

Blue lets out a breath and leans against the elevator wall, remembering the hatred that boiled up in him when Red got hurt. “I don’t know if you noticed, but it’s a cruel world. As long as we can control the shiftry and use it to protect others, that’s a net win.”

“Then you’re okay with that? Becoming cruel ourselves?” Red asks, meeting his gaze.

Blue looks back at him, remembering the pokemon and people that were cut down by the shiftry in Viridian. “If that’s what it takes? Sure.” He punches the button for the lobby. “Better us than them.”